Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
2
 
Intelligence
10
 
Agility
5
 
Luck
9
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
11
 
Big Guns
17
 
Energy Weapons
17
 
Explosives
45
 
Lockpick
40
 
Medicine
27
 
Melee Weapons
17
 
Repair
38
 
Science
27
 
Small Guns
60
 
Sneak
17
 
Speech
11
 
Unarmed
17
 
Gun Nut (2)
Level 1
ST 5 PE 5 EN 5 CH 2 IN 9 AG 5 LK 9
Small Guns, Explosives, and Lockpick
Bobblehead (Intelligence)
Level 2
Small Guns +18 (55), Explosives +2 (34)
Gun Nut
Level 3
Lockpick +8 (40), Repair +1 (38), Explosives +11 (45)
Gun Nut
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