Level 1
ST 6 PE 7 EN 6 CH 5 IN 7 AG 8 LK 1
Medicine, Science, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Small Guns)
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Level 2
Energy Weapons +1 (30), Lockpick +1 (30), Explosives +1 (30), Barter +5 (30), Melee Weapons +1 (28), Medicine +6 (50), Big Guns +3 (30)
Intense Training (AG)
Ant Might
Level 3
Small Guns +6 (39), Repair +6 (50), Science +6 (50)
Intense Training (CH)
Level 4
Barter +18 (50)
Educated
Level 5
Sneak +17 (50), Small Guns +1 (40), Lockpick +3 (33)
Comprehension
Level 6
Lockpick +17 (50), Unarmed +1 (28), Speech +3 (30)
Toughness
Level 7
Unarmed +1 (29), Melee Weapons +20 (50)
Gunslinger
Level 8
Unarmed +1 (30), Explosives +10 (40), Medicine +10 (60)
Strong Back
Level 9
Energy Weapons +1 (31), Big Guns +20 (50)
Commando
Level 10
Small Guns +10 (50), Energy Weapons +9 (40), Explosives +2 (42)
Night Person
Level 11
Speech +13 (43), Explosives +8 (50)
Rad Resistance
Level 12
Energy Weapons +10 (50), Unarmed +4 (34), Speech +7 (50)
Silent Running
Level 13
Lockpick +5 (55), Unarmed +16 (50)
Sniper
Level 14
Lockpick +5 (60), Speech +10 (60), Melee Weapons +6 (56)
Adamantium Skeleton
Level 15
Science +10 (60), Melee Weapons +11 (67)
Cyborg
Level 16
Small Guns +10 (60), Unarmed +10 (60), Melee Weapons +1 (68)
Action Boy/Girl
Level 17
Explosives +9 (59), Barter +10 (60), Melee Weapons +2 (70)
Master Trader
Level 18
Sneak +10 (70), Unarmed +10 (70), Explosives +1 (60)
Nerd Rage!
Level 19
Sneak +10 (80), Repair +1 (51), Big Guns +10 (60)
Finesse
Level 20
Repair +11 (62), Melee Weapons +10 (80)
Grim Reaper's Sprint
Level 21
Energy Weapons +10 (70), Lockpick +1 (61), Explosives +10 (70)
Ninja
Level 22
Lockpick +3 (64), Repair +18 (80)
Solar Powered
Level 23
Lockpick +1 (65), Science +20 (80)
Quantum Chemist
Level 24
Lockpick +5 (72), Medicine +16 (78)
No Weaknesses
Level 25
Energy Weapons +3 (75), Lockpick +8 (80), Explosives +8 (80), Medicine +2 (80)
Concentrated Fire
Bobblehead (Luck)
Level 26
Energy Weapons +5 (80), Big Guns +16 (78)
Nerves of Steel
Level 27
Small Guns +1 (63), Barter +18 (80), Big Guns +2 (80)
Better Criticals
Level 28
Small Guns +3 (66), Speech +18 (80)
Rad Absorption
Level 29
Small Guns +14 (80), Unarmed +7 (79)
Rad Tolerance
Level 30
Sneak +2 (84), Small Guns +2 (82), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +3 (82), Speech +2 (82), Explosives +2 (82), Barter +2 (82), Medicine +2 (82), Big Guns +2 (82)
Nuclear Anomaly