Strength
9
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
23%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
42
 
Energy Weapons
100
 
Explosives
78
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
46
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Bloody Mess
Cyborg
Daddy's Boy/Girl (2)
Educated
Finesse
Grim Reaper's Sprint
Intense Training (2)
Iron Fist (3)
Life Giver
Nerves of Steel
Ninja
No Weaknesses
Paralyzing Palm
Party Boy/Girl
Pitt Fighter
Power Armor Training
Rad Absorption
Rad Resistance
Silent Running
Sniper
Solar Powered
Strong Back
Tag!
Toughness
Level 1
ST 5 PE 7 EN 9 CH 1 IN 9 AG 8 LK 1
Speech, Lockpick, and Science
Level 2
Lockpick +3 (35), Speech +2 (22), Science +14 (55)
Daddy's Boy/Girl
Level 3
Speech +19 (41)
Daddy's Boy/Girl
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Power Armor Training
Pitt Fighter
Chinese Army: Special Ops Training Manual => Sneak +1 (32)
Level 4
Lockpick +1 (50), Speech +17 (70), Science +2 (74)
Educated
Level 5
Speech +20 (90), Barter +3 (20)
Intense Training (AG)
Level 6
Speech +10 (100), Science +13 (87)
Toughness
Level 7
Lockpick +10 (60), Science +13 (100)
Bloody Mess
Level 8
Sneak +1 (35), Lockpick +15 (75), Medicine +7 (50)
Strong Back
Level 9
Lockpick +15 (91), Medicine +8 (59)
Intense Training (LK)
Level 10
Lockpick +9 (100), Barter +14 (35)
Finesse
Level 11
Sneak +4 (40), Small Guns +1 (35), Energy Weapons +1 (33), Repair +11 (45), Melee Weapons +4 (30), Medicine +1 (60), Big Guns +1 (35)
Rad Resistance
Level 12
Energy Weapons +7 (40), Unarmed +1 (35), Barter +5 (40), Medicine +10 (70)
Life Giver
Level 13
Barter +3 (43), Medicine +20 (90)
Iron Fist
Level 14
Unarmed +15 (50), Explosives +3 (35), Medicine +5 (95)
Iron Fist
Level 15
Unarmed +15 (65), Barter +3 (46), Medicine +5 (100)
Iron Fist
Level 16
Sneak +10 (50), Unarmed +10 (75), Barter +3 (49)
Cyborg
Level 17
Unarmed +17 (92), Barter +6 (70)
Tag! (Barter)
Level 18
Sneak +15 (75), Unarmed +8 (100)
Silent Running
Level 19
Sneak +3 (78), Barter +20 (90)
Paralyzing Palm
Level 20
Sneak +13 (91), Barter +10 (100)
Action Boy/Girl
Level 21
Sneak +9 (100), Repair +4 (49), Melee Weapons +10 (40)
Adamantium Skeleton
Level 22
Repair +1 (50), Melee Weapons +22 (62)
Grim Reaper's Sprint
Level 23
Melee Weapons +23 (85)
Ninja
Level 24
Repair +8 (59), Melee Weapons +15 (100)
No Weaknesses
Level 25
Small Guns +4 (40), Energy Weapons +4 (55), Repair +11 (70), Big Guns +4 (40)
Solar Powered
Level 26
Repair +20 (90), Explosives +3 (39)
Nerves of Steel
Level 27
Energy Weapons +13 (68), Repair +10 (100)
Sniper
Level 28
Energy Weapons +22 (90), Explosives +1 (40)
Rad Absorption
Level 29
Energy Weapons +10 (100), Explosives +13 (53)
Party Boy/Girl
Level 30
Explosives +23 (78)
Almost Perfect
D.C. Journal of Internal Medicine => Medicine +1 (100)
Guns and Bullets => Small Guns +1 (43)
Guns and Bullets => Small Guns +1 (44)
Guns and Bullets => Small Guns +1 (45)
Guns and Bullets => Small Guns +1 (46)
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