Strength
6
 
Perception
5
 
Endurance
6
 
Charisma
3
 
Intelligence
8
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
11
 
Big Guns
17
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
30
 
Medicine
24
 
Melee Weapons
17
 
Repair
41
 
Science
25
 
Small Guns
50
 
Sneak
19
 
Speech
11
 
Unarmed
17
 
Gun Nut
Level 1
ST 6 PE 5 EN 6 CH 3 IN 8 AG 7 LK 5
Lockpick, Repair, and Small Guns
Level 2
Small Guns +11 (50), Science +4 (25), Medicine +3 (24)
Gun Nut
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