Level 1
ST 5 PE 6 EN 5 CH 5 IN 9 AG 5 LK 5
Small Guns, Sneak, and Speech
Bobblehead (Medicine)
Level 2
Science +2 (25), Medicine +17 (50)
Gun Nut
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Rad Regeneration
Level 3
Small Guns +3 (40), Unarmed +3 (20), Science +3 (35), Melee Weapons +3 (20), Medicine +8 (65)
Daddy's Boy/Girl
Level 4
Sneak +8 (40), Speech +8 (40), Science +4 (39)
Educated
Level 5
Lockpick +11 (30), Repair +10 (40), Explosives +1 (20), Science +1 (40)
Comprehension
Level 6
Energy Weapons +11 (30), Explosives +10 (30), Barter +1 (18), Big Guns +1 (18)
Iron Fist
Level 7
Unarmed +10 (30), Barter +1 (19), Melee Weapons +10 (30), Big Guns +2 (20)
Iron Fist
Level 8
Unarmed +2 (32), Barter +11 (30), Big Guns +10 (30)
Iron Fist
Level 9
Lockpick +5 (35), Unarmed +8 (40), Melee Weapons +10 (40)
Scrounger
Level 10
Energy Weapons +5 (35), Lockpick +5 (40), Explosives +10 (40), Big Guns +3 (33)
Animal Friend
Level 11
Energy Weapons +5 (40), Unarmed +1 (41), Barter +10 (40), Big Guns +7 (40)
Finesse
Level 12
Sneak +4 (44), Unarmed +9 (50), Speech +10 (50)
Fast Metabolism
Level 13
Sneak +3 (47), Small Guns +10 (50), Science +10 (50)
Robotics Expert
Level 14
Sneak +3 (60), Repair +10 (50), Melee Weapons +10 (50)
Silent Running
Level 15
Energy Weapons +3 (43), Lockpick +10 (50), Explosives +10 (50)
Light Step
Level 16
Energy Weapons +3 (61), Barter +10 (50), Big Guns +10 (50)
Tag! (Energy Weapons)
Level 17
Energy Weapons +3 (64), Unarmed +10 (60), Speech +10 (60)
Better Criticals (Energy Weapons)
Level 18
Small Guns +10 (60), Energy Weapons +3 (67), Science +10 (60)
Concentrated Fire (Energy Weapons)
Level 19
Energy Weapons +3 (70), Lockpick +10 (60), Repair +10 (60)
Strong Back (Energy Weapons)
Level 20
Explosives +10 (60), Barter +3 (53), Big Guns +10 (60)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Unarmed +10 (70), Barter +3 (56), Melee Weapons +10 (60)
Paralyzing Palm (Energy Weapons)
Level 22
Sneak +10 (70), Speech +10 (70), Barter +1 (57), Medicine +2 (67)
Puppies! (Energy Weapons)
Level 23
Small Guns +10 (70), Barter +3 (60), Science +10 (70)
Pyromaniac (Energy Weapons)
Level 24
Repair +10 (70), Medicine +13 (80)
Here and Now (Energy Weapons)
Level 25
Lockpick +10 (70), Explosives +1 (61), Barter +1 (61), Melee Weapons +10 (70), Big Guns +1 (61)
Action Boy/Girl (Energy Weapons)
Level 26
Explosives +9 (70), Barter +5 (66), Big Guns +9 (70)
Warmonger (Energy Weapons)
Level 27
Sneak +10 (80), Barter +3 (69), Melee Weapons +10 (80)
Ninja (Energy Weapons)
Level 28
Energy Weapons +5 (75), Lockpick +2 (72), Explosives +5 (75), Barter +6 (75), Big Guns +5 (75)
Lawbringer (Energy Weapons)
Level 29
Small Guns +5 (75), Lockpick +3 (75), Speech +5 (75), Repair +5 (75), Science +5 (75)
Sniper (Energy Weapons)
Level 30
Small Guns +1 (76), Energy Weapons +1 (76), Lockpick +1 (76), Unarmed +8 (78), Speech +1 (76), Repair +1 (76), Explosives +1 (76), Barter +1 (76), Science +1 (76), Medicine +6 (86), Big Guns +1 (76)
Nuclear Anomaly (Energy Weapons)
Covert Ops
Ant Might
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Power Armor Training