Level 1
ST 10 PE 1 EN 1 CH 10 IN 10 AG 3 LK 5
Speech, Barter, and Science
Level 2
Speech +20 (60)
Swift Learner
Level 3
Speech +20 (80)
Swift Learner
Level 4
Speech +20 (100)
Educated
Lying, Congressional Style => Speech +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (12)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Medicine)
Covert Ops
Chinese Army: Special Ops Training Manual => Sneak +1 (23)
Level 5
Sneak +23 (46)
Scoundrel
Level 6
Sneak +23 (69)
Bloody Mess
Level 7
Sneak +21 (90), Science +2 (45)
Intense Training (EN)
Level 8
Sneak +10 (100), Medicine +13 (48)
Commando
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Agility)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Booster Shot
Rad Regeneration
Guns and Bullets => Small Guns +1 (27)
Wired Reflexes
Auto Expert
Punga Power!
Level 9
Energy Weapons +23 (42)
Swift Learner
Xenotech Expert
Level 10
Energy Weapons +23 (65)
Here and Now
Level 11
Energy Weapons +23 (88)
Mysterious Stranger
Level 12
Energy Weapons +12 (100), Explosives +9 (28), Medicine +2 (50)
Fast Metabolism
Level 13
Lockpick +13 (35), Medicine +10 (60)
Mister Sandman
Hematophage
Superior Defender
Dream Crusher
Ant Might
Barkskin
Ghoul Ecology
Power Armor Training
Pitt Fighter
Guns and Bullets => Small Guns +1 (28)
Guns and Bullets => Small Guns +1 (29)
Guns and Bullets => Small Guns +1 (30)
Level 14
Small Guns +23 (53)
Adamantium Skeleton
Level 15
Small Guns +1 (54), Unarmed +4 (25), Explosives +2 (30), Barter +5 (60), Big Guns +11 (32)
Contract Killer
Level 16
Big Guns +23 (55)
Tag! (Medicine)
Level 17
Big Guns +23 (78)
Chem Resistant
Level 18
Unarmed +11 (36), Big Guns +12 (90)
Iron Fist
Level 19
Unarmed +23 (59)
Chemist
Level 20
Lockpick +2 (37), Unarmed +11 (70), Explosives +10 (40)
Iron Fist
Level 21
Lockpick +13 (50), Repair +5 (40), Melee Weapons +5 (40)
Explorer
Guns and Bullets => Small Guns +1 (55)
Duck and Cover! => Explosives +1 (41)
D.C. Journal of Internal Medicine => Medicine +1 (76)
Duck and Cover! => Explosives +1 (42)
Level 22
Small Guns +5 (60), Repair +6 (46), Explosives +3 (45), Melee Weapons +5 (45), Medicine +4 (80)
Deep Sleep
Level 23
Lockpick +14 (64), Repair +4 (50), Explosives +5 (50)
Comprehension
Level 24
Lockpick +4 (74), Melee Weapons +19 (64)
No Weaknesses
Level 25
Unarmed +23 (97)
Strong Back
Level 26
Unarmed +3 (100), Science +4 (59), Melee Weapons +6 (70), Medicine +10 (90)
Escalator to Heaven
Level 27
Small Guns +8 (70), Lockpick +6 (80), Explosives +4 (60), Science +1 (60), Big Guns +4 (98)
Warmonger
Level 28
Small Guns +13 (83), Medicine +10 (100)
Size Matters
Level 29
Small Guns +17 (100), Science +6 (66)
Party Boy/Girl
Level 30
Repair +15 (67), Explosives +4 (74), Science +4 (72)
Almost Perfect
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Duck and Cover! => Explosives +2 (76)