Strength
5
 
Perception
7
 
Endurance
6
 
Charisma
5
 
Intelligence
7
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
15
 
Big Guns
17
 
Energy Weapons
38
 
Explosives
38
 
Lockpick
19
 
Medicine
19
 
Melee Weapons
15
 
Repair
42
 
Science
19
 
Small Guns
26
 
Sneak
15
 
Speech
15
 
Unarmed
17
 
Gun Nut
Level 1
ST 5 PE 7 EN 6 CH 5 IN 7 AG 5 LK 5
Energy Weapons, Explosives, and Repair
Level 2
Small Guns +6 (26), Energy Weapons +4 (38), Repair +3 (42), Explosives +4 (38)
Gun Nut
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