Strength
10
 
Perception
8
 
Endurance
7
 
Charisma
7
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
300
 
Critical Chance
8%
 
Dmg Resist
5%
 
Hit Points
460
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
35
 
Big Guns
80
 
Energy Weapons
80
 
Explosives
54
 
Lockpick
84
 
Medicine
81
 
Melee Weapons
70
 
Repair
81
 
Science
84
 
Small Guns
84
 
Sneak
40
 
Speech
80
 
Unarmed
30
 
Action Boy/Girl
Ant Might
Barkskin
Covert Ops
Daddy's Boy/Girl
Dream Crusher
Educated
Gun Nut
Hematophage
Intense Training (10)
Life Giver
Mysterious Stranger
Power Armor Training
Rad Regeneration
Scrounger
Strong Back
Swift Learner
Wired Reflexes
Level 1
ST 8 PE 5 EN 5 CH 1 IN 8 AG 7 LK 6
Medicine, Repair, Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Lockpick +12 (40), Science +6 (40), Medicine +1 (50)
Intense Training (CH)
Level 3
Small Guns +3 (50), Sneak +8 (40), Repair +1 (50), Explosives +2 (30), Science +5 (45)
Intense Training (CH)
Level 4
Energy Weapons +2 (30), Lockpick +10 (50), Science +5 (50), Big Guns +2 (30)
Intense Training (CH)
Barkskin
Level 5
Energy Weapons +10 (40), Speech +5 (33), Barter +4 (32)
Intense Training (CH)
Level 6
Speech +17 (50), Medicine +2 (52)
Intense Training (PE)
Level 7
Small Guns +9 (59), Science +10 (60)
Intense Training (PE)
Ant Might
Hematophage
Power Armor Training
Level 8
Small Guns +1 (60), Energy Weapons +6 (50), Repair +10 (60), Melee Weapons +2 (38)
Intense Training (LK)
Level 9
Lockpick +5 (59), Explosives +6 (40), Medicine +8 (60)
Intense Training (CH)
Level 10
Energy Weapons +9 (59), Big Guns +10 (42)
Intense Training (EN)
Level 11
Energy Weapons +1 (60), Lockpick +1 (60), Melee Weapons +9 (47), Big Guns +8 (50)
Intense Training (IN)
Level 12
Speech +1 (53), Repair +8 (75), Melee Weapons +3 (50), Medicine +8 (70)
Gun Nut
Level 13
Small Guns +5 (70), Speech +7 (60), Science +8 (70)
Swift Learner
Level 14
Small Guns +10 (80), Lockpick +5 (65), Repair +5 (80)
Daddy's Boy/Girl
Level 15
Lockpick +10 (75), Science +5 (80), Medicine +5 (80)
Educated
Level 16
Lockpick +5 (80), Speech +10 (70), Melee Weapons +8 (58)
Strong Back
Level 17
Speech +10 (80), Barter +1 (35), Melee Weapons +2 (60), Big Guns +10 (60)
Scrounger
Level 18
Energy Weapons +13 (73), Melee Weapons +10 (70)
Mysterious Stranger
Level 19
Small Guns +1 (81), Energy Weapons +7 (80), Lockpick +1 (81), Repair +1 (81), Explosives +1 (41), Science +1 (81), Big Guns +10 (70), Medicine +1 (81)
Life Giver
Level 20
Explosives +13 (54), Big Guns +10 (80)
Action Boy/Girl
Covert Ops
Dream Crusher
Rad Regeneration
Wired Reflexes
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