Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
6
 
Intelligence
7
 
Agility
10
 
Luck
7
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
12%
 
Dmg Resist
20%
 
Hit Points
390
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
60
 
Big Guns
16
 
Energy Weapons
61
 
Explosives
50
 
Lockpick
100
 
Medicine
60
 
Melee Weapons
16
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
70
 
Speech
23
 
Unarmed
16
 
Action Boy/Girl
Better Criticals
Child at Heart
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Lawbringer
Master Trader
Scoundrel
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner (2)
Toughness
Level 1
ST 4 PE 6 EN 4 CH 5 IN 6 AG 9 LK 6
Lockpick, Science, and Small Guns
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Explosives)
Level 2
Small Guns +17 (68)
Swift Learner
Level 3
Sneak +5 (31), Small Guns +12 (80)
Swift Learner
Level 4
Lockpick +17 (62)
Educated
Level 5
Sneak +20 (51)
Comprehension
Level 6
Sneak +5 (56), Science +15 (60)
Toughness
Level 7
Sneak +4 (60), Lockpick +8 (70), Barter +8 (41)
Scoundrel
Level 8
Barter +10 (51), Science +10 (70)
Strong Back
Level 9
Barter +9 (60), Medicine +11 (41)
Scrounger
Level 10
Repair +1 (31), Medicine +19 (60)
Finesse
Level 11
Repair +20 (51)
Child at Heart
Level 12
Energy Weapons +11 (31), Repair +9 (60)
Silent Running
Level 13
Explosives +20 (50)
Sniper
Level 14
Repair +20 (80)
Lawbringer
Level 15
Repair +20 (100)
Master Trader
Level 16
Science +20 (90)
Better Criticals
Level 17
Lockpick +10 (80), Science +10 (100)
Action Boy/Girl
Level 18
Energy Weapons +20 (61)
Cyborg
Level 19
Small Guns +20 (100)
Concentrated Fire
Level 20
Lockpick +20 (100)
Grim Reaper's Sprint
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