Level 1
ST 9 PE 1 EN 9 CH 1 IN 10 AG 1 LK 9
Energy Weapons, Speech, and Lockpick
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Power Armor Training
Ant Sight
Auto Expert
Wired Reflexes
Dream Crusher
Hematophage
Booster Shot
Covert Ops
Level 2
Speech +20 (56)
Swift Learner
Pitt Fighter
Barkskin
Rad Regeneration
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (38)
Big Book of Science => Science +1 (41)
Level 3
Speech +20 (76)
Swift Learner
Big Book of Science => Science +1 (42)
Level 4
Speech +20 (96)
Comprehension
Big Book of Science => Science +2 (44)
Level 5
Energy Weapons +16 (54), Speech +4 (100)
Educated
Level 6
Energy Weapons +23 (77)
Toughness
Level 7
Energy Weapons +23 (100)
Entomologist
Level 8
Lockpick +23 (64)
Strong Back
Level 9
Lockpick +23 (87)
Size Matters
Level 10
Lockpick +13 (100), Science +10 (54)
Lady Killer/Black Widow
Level 11
Science +23 (77)
Mysterious Stranger
Level 12
Science +23 (100)
Robotics Expert
Level 13
Big Guns +23 (76)
Intense Training (CH)
Level 14
Big Guns +23 (99)
Intense Training (AG)
Level 15
Sneak +22 (45), Big Guns +1 (100)
Adamantium Skeleton
Level 16
Sneak +23 (68)
Tag! (Medicine)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Level 17
Sneak +23 (91)
Cyborg (Medicine)
Level 18
Sneak +9 (100), Medicine +14 (74)
Computer Whiz (Medicine)
Level 19
Medicine +23 (97)
Contract Killer (Medicine)
Level 20
Repair +20 (57), Medicine +3 (100)
Grim Reaper's Sprint (Medicine)
Level 21
Repair +23 (80)
Solar Powered (Medicine)
Level 22
Repair +20 (100), Melee Weapons +3 (40)
Explorer (Medicine)
Level 23
Melee Weapons +23 (63)
Quantum Chemist (Medicine)
Level 24
Melee Weapons +23 (86)
No Weaknesses (Medicine)
Level 25
Small Guns +9 (39), Melee Weapons +14 (100)
Ninja (Medicine)
Level 26
Small Guns +23 (62)
Warmonger (Medicine)
Level 27
Small Guns +23 (85)
Deep Sleep (Medicine)
Level 28
Small Guns +15 (100), Barter +8 (35)
Rad Absorption (Medicine)
Level 29
Barter +23 (58)
Party Boy/Girl (Medicine)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Pugilism Illustrated => Unarmed +2 (57)
Pugilism Illustrated => Unarmed +2 (59)
Pugilism Illustrated => Unarmed +2 (61)
Pugilism Illustrated => Unarmed +2 (63)
Pugilism Illustrated => Unarmed +2 (65)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Pugilism Illustrated => Unarmed +2 (67)
Pugilism Illustrated => Unarmed +2 (69)
Pugilism Illustrated => Unarmed +2 (71)
Pugilism Illustrated => Unarmed +2 (73)
Pugilism Illustrated => Unarmed +2 (75)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Duck and Cover! => Explosives +2 (29)
Level 30
Unarmed +13 (100), Barter +10 (80)
Almost Perfect (Medicine)
Duck and Cover! => Explosives +2 (39)
Duck and Cover! => Explosives +2 (41)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Duck and Cover! => Explosives +2 (47)
Duck and Cover! => Explosives +2 (49)
Duck and Cover! => Explosives +2 (51)
Duck and Cover! => Explosives +2 (53)
Duck and Cover! => Explosives +2 (55)
Duck and Cover! => Explosives +2 (57)
Duck and Cover! => Explosives +2 (59)
Duck and Cover! => Explosives +2 (61)
Duck and Cover! => Explosives +2 (63)
Duck and Cover! => Explosives +2 (65)
Duck and Cover! => Explosives +2 (67)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (69)
Duck and Cover! => Explosives +2 (71)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)