Level 1
ST 5 PE 5 EN 6 CH 5 IN 9 AG 5 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +7 (37), Unarmed +3 (20), Repair +2 (45), Science +2 (25), Medicine +2 (35), Big Guns +3 (20)
Gun Nut
Bobblehead (Strength)
Ant Sight
Grognak the Barbarian => Melee Weapons +1 (18)
Chinese Army: Special Ops Training Manual => Sneak +1 (16)
Chinese Army: Special Ops Training Manual => Sneak +1 (17)
Wired Reflexes
Rad Regeneration
Level 3
Sneak +3 (25), Energy Weapons +3 (20), Lockpick +3 (47), Speech +5 (20), Explosives +3 (20), Melee Weapons +2 (20)
Thief
Barkskin
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Science)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Barter)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Booster Shot
Superior Defender
Pitt Fighter
Hematophage
Ghoul Ecology
Covert Ops
Power Armor Training
Punga Power!
Level 4
Sneak +3 (40), Unarmed +3 (35), Speech +3 (35), Repair +3 (60), Explosives +3 (35), Barter +2 (29), Medicine +3 (40)
Educated
Level 5
Energy Weapons +3 (35), Lockpick +13 (75), Speech +3 (38), Barter +1 (30), Big Guns +3 (35)
Comprehension
Level 6
Sneak +10 (50), Speech +2 (40), Barter +1 (31), Science +10 (50)
Toughness
Level 7
Speech +9 (49), Repair +5 (65), Barter +4 (35), Medicine +5 (45)
Bloody Mess
Level 8
Unarmed +2 (37), Speech +1 (50), Repair +5 (70), Barter +10 (45), Medicine +5 (50)
Strong Back
Level 9
Small Guns +10 (60), Unarmed +3 (40), Speech +5 (55), Barter +5 (50)
Scrounger
Level 10
Energy Weapons +5 (40), Speech +5 (60), Barter +10 (60), Science +3 (53)
Finesse
Level 11
Explosives +1 (36), Science +22 (75)
Rad Resistance
Level 12
Small Guns +5 (65), Energy Weapons +10 (50), Repair +5 (75), Explosives +3 (39)
Sniper
Level 13
Energy Weapons +10 (60), Explosives +1 (40), Melee Weapons +2 (32), Medicine +10 (60)
Silent Running
Level 14
Small Guns +5 (70), Energy Weapons +5 (75), Barter +5 (65), Melee Weapons +8 (40)
Cyborg
Level 15
Sneak +5 (65), Lockpick +3 (78), Speech +5 (65), Barter +5 (70), Melee Weapons +5 (45)
Master Trader
Level 16
Lockpick +22 (100), Explosives +1 (41)
Action Boy/Girl
Level 17
Sneak +5 (70), Speech +5 (70), Barter +5 (75), Science +3 (78), Melee Weapons +5 (50)
Tag! (Energy Weapons)
Level 18
Science +22 (100), Melee Weapons +1 (51)
Better Criticals
Level 19
Sneak +5 (75), Speech +5 (75), Explosives +9 (50), Melee Weapons +4 (55)
Concentrated Fire
Level 20
Sneak +5 (80), Energy Weapons +3 (93), Speech +5 (80), Barter +5 (80), Melee Weapons +5 (60)
Explorer
Level 21
Energy Weapons +7 (100), Barter +5 (85), Medicine +11 (71)
Grim Reaper's Sprint
Level 22
Barter +4 (89), Melee Weapons +15 (75), Medicine +4 (75)
Deep Sleep
Level 23
Speech +12 (92), Barter +11 (100)
Solar Powered
Level 24
Speech +8 (100), Repair +15 (90)
Adamantium Skeleton
Level 25
Medicine +23 (98)
Entomologist
Level 26
Unarmed +1 (41), Explosives +20 (70), Medicine +2 (100)
Rad Tolerance
Level 27
Sneak +10 (92), Unarmed +9 (50), Repair +4 (94)
Intense Training (AG)
Level 28
Sneak +8 (100), Small Guns +3 (75), Repair +6 (100), Explosives +1 (71), Melee Weapons +5 (80)
Rad Absorption
Level 29
Small Guns +5 (80), Unarmed +5 (55), Explosives +9 (80), Big Guns +4 (39)
Nerves of Steel
Level 30
Small Guns +5 (91), Unarmed +2 (63), Explosives +5 (91), Melee Weapons +5 (93), Big Guns +6 (51)
Almost Perfect
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