Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
6
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
17
 
Big Guns
15
 
Energy Weapons
17
 
Explosives
17
 
Lockpick
50
 
Medicine
50
 
Melee Weapons
15
 
Repair
25
 
Science
50
 
Small Guns
15
 
Sneak
17
 
Speech
17
 
Unarmed
15
 
Intense Training (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Science, Medicine, and Lockpick
Level 2
Lockpick +10 (42), Science +10 (50)
Intense Training (PE)
Level 3
Sneak +2 (17), Lockpick +8 (50), Medicine +10 (50)
Intense Training (CH)
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