Strength
3
 
Perception
6
 
Endurance
5
 
Charisma
7
 
Intelligence
7
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
180
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
1.5
 
Skill Points
17
 
Barter
20
 
Big Guns
15
 
Energy Weapons
35
 
Explosives
20
 
Lockpick
20
 
Medicine
20
 
Melee Weapons
11
 
Repair
40
 
Science
20
 
Small Guns
40
 
Sneak
17
 
Speech
20
 
Unarmed
15
 
Gun Nut
Level 1
ST 3 PE 6 EN 5 CH 7 IN 7 AG 6 LK 6
Energy Weapons, Repair, and Small Guns
Level 2
Small Guns +3 (40), Energy Weapons +3 (35), Lockpick +3 (20), Speech +1 (20), Repair +1 (40), Explosives +3 (20), Barter +1 (20), Science +1 (20), Medicine +1 (20)
Gun Nut
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