Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
88
 
Big Guns
86
 
Energy Weapons
86
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
88
 
Sneak
100
 
Speech
88
 
Unarmed
56
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Covert Ops
Cyborg
Educated
Entomologist
Explorer
Fast Metabolism
Finesse
Fortune Finder
Gun Nut
Hematophage
Lady Killer/Black Widow
Master Trader
Mister Sandman
Mysterious Stranger
Ninja
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Rad Absorption
Rad Regeneration
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Solar Powered
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 6 CH 5 IN 9 AG 5 LK 5
Speech, Barter, and Lockpick
Ant Sight
Booster Shot
Hematophage
Wired Reflexes
Rad Regeneration
Power Armor Training
Pitt Fighter
Covert Ops
Barkskin
Auto Expert
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Melee Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Pugilism Illustrated => Unarmed +1 (30)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (30)
Duck and Cover! => Explosives +1 (30)
Nikola Tesla and You => Energy Weapons +1 (30)
Level 2
Sneak +3 (30), Lockpick +3 (50), Science +12 (50), Melee Weapons +2 (29)
Lady Killer/Black Widow
Level 3
Speech +3 (45), Repair +13 (53), Barter +3 (45), Melee Weapons +1 (30)
Gun Nut
Level 4
Small Guns +5 (40), Speech +5 (50), Barter +5 (50), Medicine +5 (40)
Educated
Level 5
Sneak +10 (40), Repair +3 (56), Explosives +10 (40)
Entomologist
Level 6
Energy Weapons +10 (40), Repair +3 (59), Big Guns +10 (40)
Toughness
Level 7
Sneak +10 (50), Unarmed +1 (31), Repair +1 (60), Melee Weapons +1 (31), Medicine +10 (50)
Bloody Mess
Level 8
Lockpick +23 (73)
Strong Back
Level 9
Lockpick +2 (75), Barter +10 (60), Science +10 (60), Melee Weapons +1 (32)
Scrounger
Level 10
Lockpick +5 (80), Science +15 (75), Melee Weapons +3 (35)
Finesse
Level 11
Lockpick +20 (100), Unarmed +3 (34)
Fortune Finder
Level 12
Sneak +10 (70), Unarmed +2 (36), Speech +10 (60), Melee Weapons +1 (36)
Silent Running
Level 13
Unarmed +3 (39), Explosives +10 (50), Medicine +10 (60)
Robotics Expert
Level 14
Small Guns +5 (45), Energy Weapons +5 (55), Unarmed +1 (40), Science +3 (78), Melee Weapons +4 (40), Big Guns +5 (45)
Cyborg
Level 15
Energy Weapons +5 (60), Repair +10 (70), Science +2 (80), Melee Weapons +1 (41), Big Guns +5 (50)
Master Trader
Level 16
Small Guns +5 (50), Repair +5 (75), Science +10 (90), Melee Weapons +3 (44)
Better Criticals
Level 17
Sneak +5 (75), Unarmed +2 (42), Speech +15 (75), Melee Weapons +1 (45)
Tag! (Energy Weapons)
Level 18
Unarmed +3 (45), Barter +15 (75), Melee Weapons +5 (50)
Adamantium Skeleton (Energy Weapons)
Level 19
Unarmed +3 (48), Explosives +10 (60), Science +10 (100)
Fast Metabolism (Energy Weapons)
Level 20
Unarmed +2 (50), Explosives +15 (75), Medicine +5 (65), Big Guns +1 (51)
Solar Powered (Energy Weapons)
Level 21
Medicine +10 (75), Big Guns +13 (64)
Explorer (Energy Weapons)
Level 22
Melee Weapons +12 (62), Big Guns +11 (75)
Puppies! (Energy Weapons)
Level 23
Sneak +5 (80), Melee Weapons +18 (80)
Ninja (Energy Weapons)
Level 24
Small Guns +23 (73)
Mister Sandman (Energy Weapons)
Level 25
Small Guns +2 (75), Repair +1 (76), Melee Weapons +20 (100)
Mysterious Stranger (Energy Weapons)
Level 26
Small Guns +5 (80), Speech +5 (80), Repair +3 (79), Barter +5 (80), Medicine +5 (80)
Rad Resistance (Energy Weapons)
Level 27
Sneak +20 (100), Repair +1 (80), Explosives +2 (77)
Pyromaniac (Energy Weapons)
Level 28
Energy Weapons +5 (80), Repair +10 (90), Explosives +3 (80), Big Guns +5 (80)
Rad Absorption (Energy Weapons)
Level 29
Repair +3 (93), Medicine +20 (100)
Child at Heart (Energy Weapons)
Level 30
Repair +7 (100), Explosives +16 (100)
Almost Perfect (Energy Weapons)
Would you like to comment? Sign up for new account, or sign in if you are already a member.