Level 1
ST 7 PE 7 EN 9 CH 1 IN 8 AG 3 LK 5
Energy Weapons, Melee Weapons, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +4 (38), Repair +9 (30), Explosives +1 (25), Melee Weapons +1 (40), Medicine +3 (34)
Little Leaguer
Level 3
Lockpick +12 (50), Medicine +6 (40)
Little Leaguer
Level 4
Energy Weapons +6 (40), Repair +3 (33), Science +9 (30)
Educated
Ant Sight
Bobblehead (Strength)
Level 5
Repair +17 (50), Medicine +4 (44)
Comprehension
Pugilism Illustrated => Unarmed +2 (25)
Level 6
Repair +1 (51), Science +4 (34), Medicine +16 (60)
Bloody Mess
Level 7
Explosives +18 (50), Science +3 (37)
Demolition Expert
Level 8
Science +21 (58)
Size Matters
Level 9
Energy Weapons +16 (58), Science +2 (60), Melee Weapons +3 (50)
Size Matters
Level 10
Energy Weapons +2 (60), Repair +9 (60), Explosives +10 (60)
Size Matters
Wired Reflexes
Level 11
Energy Weapons +5 (65), Explosives +5 (65), Melee Weapons +9 (59), Big Guns +2 (70)
Demolition Expert
Rad Regeneration
Level 12
Energy Weapons +5 (70), Repair +10 (70), Explosives +5 (70), Melee Weapons +1 (60)
Pyromaniac
Level 13
Lockpick +1 (53), Melee Weapons +10 (70), Medicine +10 (70)
Life Giver
Level 14
Lockpick +5 (58), Repair +6 (76), Melee Weapons +10 (80)
Cyborg
Level 15
Lockpick +6 (64), Explosives +5 (75), Medicine +5 (75), Big Guns +5 (75)
Lawbringer