Strength
3
 
Perception
3
 
Endurance
9
 
Charisma
3
 
Intelligence
10
 
Agility
3
 
Luck
9
 
Action Points
71
 
Carry Weight
180
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
1.5
 
Skill Points
20
 
Barter
13
 
Big Guns
25
 
Energy Weapons
68
 
Explosives
13
 
Lockpick
13
 
Medicine
42
 
Melee Weapons
13
 
Repair
27
 
Science
42
 
Small Guns
13
 
Sneak
13
 
Speech
13
 
Unarmed
25
 
Ghoul Ecology
Swift Learner (2)
Level 1
ST 3 PE 3 EN 9 CH 3 IN 10 AG 3 LK 9
Medicine, Science, and Energy Weapons
Level 2
Energy Weapons +20 (48)
Swift Learner
Level 3
Energy Weapons +20 (68)
Swift Learner
Ghoul Ecology
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