Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
1
 
Intelligence
10
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
460
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
7
 
Big Guns
86
 
Energy Weapons
100
 
Explosives
71
 
Lockpick
75
 
Medicine
100
 
Melee Weapons
15
 
Repair
100
 
Science
71
 
Small Guns
100
 
Sneak
100
 
Speech
7
 
Unarmed
42
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Gun Nut (3)
Gunslinger
Intense Training
Rad Regeneration
Rad Resistance
Robotics Expert
Silent Running
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 6 CH 1 IN 9 AG 9 LK 5
Small Guns, Sneak, and Repair
Level 2
Small Guns +19 (62)
Gun Nut
Bobblehead (Intelligence)
Level 3
Small Guns +20 (87)
Gun Nut
Bobblehead (Agility)
Level 4
Sneak +20 (60)
Educated
Level 5
Sneak +17 (77), Small Guns +6 (95)
Comprehension
Big Book of Science => Science +2 (27)
Big Book of Science => Science +2 (29)
Level 6
Sneak +3 (80), Repair +20 (70)
Toughness
Level 7
Repair +23 (93)
Gunslinger
Rad Regeneration
Wired Reflexes
Level 8
Sneak +20 (100), Small Guns +3 (98)
Strong Back
Level 9
Lockpick +10 (25), Explosives +10 (25), Medicine +3 (28)
Intense Training (EN)
Level 10
Medicine +23 (51)
Gun Nut
Level 11
Medicine +23 (74)
Finesse
Big Book of Science => Science +2 (31)
Big Book of Science => Science +2 (33)
Big Book of Science => Science +2 (35)
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Level 12
Repair +2 (100), Science +21 (64)
Robotics Expert
Level 13
Energy Weapons +23 (38)
Commando
Level 14
Energy Weapons +23 (71)
Cyborg
Level 15
Lockpick +23 (48)
Adamantium Skeleton
Level 16
Lockpick +23 (71)
Action Boy/Girl
Ant Sight
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 17
Explosives +23 (50)
Better Criticals
Level 18
Lockpick +2 (75), Explosives +21 (71)
Concentrated Fire
Level 19
Big Guns +23 (42)
Tag! (Energy Weapons)
Level 20
Energy Weapons +2 (100), Big Guns +21 (63)
Sniper (Energy Weapons)
Level 21
Science +7 (71), Medicine +16 (100)
Silent Running (Energy Weapons)
Level 22
Big Guns +23 (86)
Rad Resistance (Energy Weapons)
Level 23
Unarmed +23 (42)
Bloody Mess (Energy Weapons)
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