Strength
9
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
6
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
240
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
4.5
 
Skill Points
16
 
Barter
15
 
Big Guns
15
 
Energy Weapons
45
 
Explosives
21
 
Lockpick
35
 
Medicine
32
 
Melee Weapons
40
 
Repair
35
 
Science
17
 
Small Guns
25
 
Sneak
19
 
Speech
15
 
Unarmed
15
 
Gun Nut
Intense Training (2)
Level 1
ST 8 PE 5 EN 5 CH 5 IN 5 AG 7 LK 5
Energy Weapons, Medicine, and Melee Weapons
Level 2
Small Guns +1 (20), Energy Weapons +10 (40), Lockpick +4 (19)
Intense Training (IN)
Bobblehead (Repair)
Level 3
Energy Weapons +5 (45), Lockpick +11 (30)
Intense Training (ST)
Level 4
Lockpick +5 (35), Repair +3 (35), Explosives +6 (21), Melee Weapons +2 (40)
Gun Nut
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