Strength
8
 
Perception
6
 
Endurance
6
 
Charisma
6
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
280
 
Critical Chance
14%
 
Dmg Resist
5%
 
Hit Points
410
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
70
 
Big Guns
32
 
Energy Weapons
100
 
Explosives
42
 
Lockpick
100
 
Medicine
42
 
Melee Weapons
36
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
70
 
Unarmed
31
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Commando
Concentrated Fire
Covert Ops
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Intense Training (7)
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Repair, Small Guns, Sneak
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Endurance)
Ant Might
Barkskin
Covert Ops
Dream Crusher
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 2
Small Guns +5 (55), Energy Weapons +3 (30), Lockpick +5 (35), Science +7 (45)
Gun Nut
Level 3
Lockpick +15 (50), Science +5 (50)
Gun Nut
Level 4
Small Guns +5 (65), Lockpick +5 (55), Repair +5 (65), Science +5 (55)
Educated
Level 5
Lockpick +5 (60), Sneak +6 (50), Repair +5 (70), Barter +2 (29), Science +5 (60)
Intense Training (AG)
Level 6
Small Guns +6 (75), Lockpick +5 (65), Sneak +2 (54), Repair +5 (75), Science +5 (65)
Intense Training (AG)
Level 7
Small Guns +4 (80), Lockpick +4 (70), Speech +2 (30), Sneak +5 (60), Repair +4 (80), Science +4 (70)
Intense Training (LK)
Level 8
Small Guns +5 (85), Energy Weapons +3 (34), Lockpick +5 (75), Repair +5 (85), Science +5 (75)
Commando
Level 9
Small Guns +5 (90), Energy Weapons +1 (35), Lockpick +5 (80), Repair +5 (90), Explosives +2 (30), Science +5 (80)
Strong Back
Level 10
Small Guns +5 (95), Lockpick +4 (84), Repair +5 (95), Science +5 (85), Medicine +4 (40)
Finesse
Level 11
Lockpick +6 (90), Sneak +10 (70), Science +5 (90), Big Guns +2 (30)
Gun Nut
Level 12
Lockpick +5 (95), Speech +4 (34), Sneak +5 (75), Barter +4 (34), Science +5 (95)
Sniper
Level 13
Lockpick +5 (100), Speech +1 (35), Sneak +11 (88), Barter +1 (35), Science +5 (100)
Intense Training (AG)
Level 14
Energy Weapons +10 (45), Sneak +10 (100), Melee Weapons +3 (35)
Intense Training (AG)
Level 15
Energy Weapons +20 (65), Speech +2 (37), Barter +1 (36)
Intense Training (LK)
Level 16
Energy Weapons +14 (79), Unarmed +2 (30), Speech +3 (40), Barter +4 (40)
Action Boy/Girl
Level 17
Energy Weapons +11 (90), Speech +6 (46), Barter +6 (46)
Better Criticals
Level 18
Energy Weapons +10 (100), Speech +4 (50), Explosives +5 (35), Barter +4 (50)
Concentrated Fire
Level 19
Speech +9 (60), Explosives +4 (40), Barter +9 (60), Big Guns +1 (32)
Intense Training (LK)
Level 20
Speech +10 (70), Explosives +2 (42), Barter +10 (70), Medicine +1 (42)
Grim Reaper's Sprint
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