Strength
9
 
Perception
6
 
Endurance
2
 
Charisma
10
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
10%
 
Dmg Resist
8%
 
Hit Points
220
 
Melee Damage
4.5
 
Skill Points
20
 
Barter
27
 
Big Guns
11
 
Energy Weapons
54
 
Explosives
43
 
Lockpick
68
 
Medicine
60
 
Melee Weapons
25
 
Repair
50
 
Science
60
 
Small Guns
62
 
Sneak
25
 
Speech
60
 
Unarmed
11
 
Ant Sight
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Hematophage
Intense Training (8)
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 1
ST 6 PE 1 EN 1 CH 9 IN 9 AG 5 LK 9
Speech, Science, and Lockpick
Bobblehead (Intelligence)
Ant Sight
Bobblehead (Charisma)
Covert Ops
Big Book of Science => Science +1 (46)
Big Book of Science => Science +1 (47)
Big Book of Science => Science +1 (48)
Level 2
Lockpick +10 (39), Speech +8 (50), Science +2 (50)
Intense Training (AG)
Bobblehead (Luck)
Wired Reflexes
Level 3
Small Guns +9 (33), Lockpick +11 (50)
Intense Training (AG)
Bobblehead (Agility)
Dream Crusher
Level 4
Small Guns +15 (52), Repair +5 (32)
Intense Training (AG)
Bobblehead (Perception)
Booster Shot
Level 5
Energy Weapons +2 (15), Repair +18 (50)
Intense Training (ST)
Bobblehead (Strength)
Barkskin
Level 6
Energy Weapons +20 (35)
Intense Training (ST)
Bobblehead (Endurance)
Pitt Fighter
Level 7
Energy Weapons +13 (50), Medicine +7 (34)
Intense Training (PE)
Bobblehead (Speech)
Hematophage
Bobblehead (Science)
Rad Regeneration
Bobblehead (Small Guns)
Power Armor Training
Level 8
Explosives +4 (21), Medicine +16 (50)
Intense Training (PE)
Bobblehead (Lockpick)
Auto Expert
Bobblehead (Medicine)
Level 9
Explosives +20 (43)
Intense Training (PE)
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