Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
5
 
Intelligence
5
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
260
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
380
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
15
 
Big Guns
87
 
Energy Weapons
60
 
Explosives
25
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
17
 
Repair
30
 
Science
100
 
Small Guns
47
 
Sneak
17
 
Speech
15
 
Unarmed
17
 
Better Criticals
Bloody Mess
Cyborg
Educated
Finesse
Gun Nut (3)
Mysterious Stranger
Scrounger
Size Matters (3)
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 5 IN 5 AG 6 LK 6
Small Guns, Energy Weapons, and Big Guns
Level 2
Lockpick +4 (21), Explosives +8 (25), Science +3 (18)
Gun Nut
Bobblehead (Big Guns)
Wired Reflexes
Level 3
Lockpick +4 (25), Science +7 (25), Medicine +4 (19)
Gun Nut
Level 4
Lockpick +15 (40)
Educated
Level 5
Lockpick +18 (58)
Gun Nut
Level 6
Lockpick +18 (76)
Bloody Mess
Level 7
Lockpick +18 (94)
Toughness
Level 8
Lockpick +6 (100), Science +12 (37)
Scrounger
Level 9
Science +18 (55)
Size Matters
Level 10
Science +18 (73)
Mysterious Stranger
Level 11
Science +18 (91)
Finesse
Level 12
Science +9 (100), Medicine +9 (28)
Sniper
Level 13
Medicine +18 (46)
Size Matters
Level 14
Medicine +18 (64)
Cyborg
Level 15
Medicine +18 (82)
Size Matters
Level 16
Medicine +18 (100)
Better Criticals
Level 17
Energy Weapons +18 (60)
Strong Back
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