Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert (3)
Dream Crusher
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (2)
Iron Fist (3)
Life Giver
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 9 PE 5 EN 5 CH 1 IN 9 AG 6 LK 5
Small Guns, Sneak, and Speech
Bobblehead (Medicine)
Level 2
Speech +2 (24), Repair +7 (30), Explosives +10 (25)
Intense Training (EN)
Bobblehead (Strength)
Bobblehead (Intelligence)
Ant Sight
Level 3
Small Guns +8 (40), Speech +12 (36)
Intense Training (LK)
Wired Reflexes
Level 4
Sneak +6 (38), Small Guns +10 (50), Speech +4 (40)
Educated
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 5
Sneak +2 (50), Small Guns +10 (70), Speech +10 (60), Repair +1 (43)
Comprehension
Barkskin
Level 6
Sneak +3 (53), Small Guns +10 (80), Speech +10 (70)
Bloody Mess
Level 7
Sneak +7 (60), Speech +10 (80), Repair +6 (49)
Toughness
Covert Ops
Level 8
Sneak +20 (80), Small Guns +1 (84), Repair +1 (50), Medicine +1 (36)
Commando
Bobblehead (Energy Weapons)
Power Armor Training
Level 9
Science +19 (57), Medicine +4 (40)
Strong Back
Rad Regeneration
Hematophage
Ghoul Ecology
Level 10
Science +13 (70), Medicine +10 (50)
Finesse
Level 11
Unarmed +13 (40), Science +10 (80)
Entomologist
Level 12
Unarmed +10 (50), Repair +10 (60), Melee Weapons +3 (38)
Sniper
Level 13
Energy Weapons +1 (28), Repair +10 (70), Melee Weapons +12 (50)
Silent Running
Level 14
Explosives +1 (38), Barter +1 (18), Melee Weapons +10 (60), Medicine +10 (60), Big Guns +1 (28)
Life Giver
Level 15
Lockpick +13 (43), Melee Weapons +10 (70)
Cyborg
Level 16
Energy Weapons +2 (40), Lockpick +7 (50), Explosives +2 (40), Medicine +10 (70), Big Guns +2 (30)
Better Criticals
Level 17
Repair +10 (80), Explosives +10 (50), Barter +2 (20), Melee Weapons +1 (71)
Action Boy/Girl
Level 18
Energy Weapons +10 (50), Melee Weapons +9 (80), Medicine +4 (74)
Adamantium Skeleton
Level 19
Energy Weapons +10 (60), Unarmed +12 (62), Medicine +1 (75)
Robotics Expert
Level 20
Unarmed +8 (70), Explosives +10 (60), Medicine +5 (80)
Ninja
Level 21
Energy Weapons +20 (80), Lockpick +3 (53)
Grim Reaper's Sprint
Level 22
Lockpick +7 (60), Barter +6 (26), Big Guns +10 (40)
Pyromaniac
Level 23
Lockpick +15 (75), Explosives +5 (65), Barter +3 (29)
Paralyzing Palm
Level 24
Lockpick +5 (80), Explosives +15 (80), Barter +1 (30), Big Guns +2 (42)
Iron Fist
Level 25
Unarmed +10 (80), Barter +10 (40), Big Guns +3 (45)
Iron Fist
Level 26
Barter +10 (50), Big Guns +13 (58)
Iron Fist
Level 27
Barter +1 (51), Big Guns +22 (80)
Demolition Expert
Level 28
Barter +23 (74)
Demolition Expert
Level 29
Small Guns +6 (90), Energy Weapons +1 (81), Speech +10 (90), Barter +6 (80)
Demolition Expert
Level 30
Energy Weapons +9 (98), Repair +4 (86), Melee Weapons +10 (92)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Auto Expert
Booster Shot
Dream Crusher
Pitt Fighter
Punga Power!
Superior Defender
Xenotech Expert
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
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