Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
32
 
Big Guns
27
 
Energy Weapons
100
 
Explosives
35
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
27
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Chemist
Commando
Concentrated Fire
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Intense Training
Iron Fist (2)
Life Giver
Light Step
Mysterious Stranger
Nerves of Steel
Ninja
Paralyzing Palm
Silent Running
Sniper
Strong Back
Swift Learner
Toughness
Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 6 LK 6
Small Guns, Science, and Sneak
Level 2
Sneak +8 (40), Small Guns +3 (40), Explosives +8 (25)
Gun Nut
Bobblehead (Intelligence)
Level 3
Sneak +6 (46), Small Guns +6 (46), Lockpick +8 (25)
Swift Learner
Level 4
Sneak +2 (48), Energy Weapons +18 (35)
Educated
Level 5
Sneak +12 (62), Small Guns +4 (52), Medicine +7 (32)
Intense Training (AG)
Level 6
Sneak +8 (70), Small Guns +8 (60), Energy Weapons +5 (40), Unarmed +2 (19)
Bloody Mess
Level 7
Energy Weapons +10 (50), Unarmed +1 (20), Science +10 (50), Melee Weapons +2 (19)
Toughness
Level 8
Small Guns +10 (70), Energy Weapons +10 (60), Melee Weapons +3 (22)
Strong Back
Level 9
Sneak +10 (80), Energy Weapons +10 (70), Barter +1 (8), Medicine +2 (34)
Commando
Level 10
Lockpick +7 (32), Medicine +16 (50)
Finesse
Level 11
Sneak +10 (90), Energy Weapons +10 (80), Melee Weapons +3 (25)
Mysterious Stranger
Level 12
Small Guns +10 (80), Energy Weapons +10 (90), Melee Weapons +3 (28)
Silent Running
Level 13
Barter +1 (9), Science +20 (70), Melee Weapons +2 (30)
Sniper
Level 14
Lockpick +12 (44), Barter +1 (10), Medicine +10 (60)
Cyborg
Level 15
Science +5 (75), Melee Weapons +18 (48)
Adamantium Skeleton
Level 16
Unarmed +11 (31), Melee Weapons +12 (60)
Better Criticals
Level 17
Unarmed +19 (50), Melee Weapons +4 (64)
Action Boy/Girl
Level 18
Unarmed +20 (70), Melee Weapons +3 (67)
Concentrated Fire
Level 19
Unarmed +10 (80), Melee Weapons +13 (80)
Iron Fist
Level 20
Lockpick +3 (47), Unarmed +20 (100)
Grim Reaper's Sprint
Level 21
Small Guns +20 (100), Lockpick +3 (50)
Ninja
Level 22
Science +23 (98)
Iron Fist
Level 23
Repair +5 (35), Science +2 (100), Medicine +16 (76)
Paralyzing Palm
Level 24
Lockpick +3 (53), Melee Weapons +20 (100)
Explorer
Level 25
Lockpick +22 (75), Repair +1 (36)
Chemist
Level 26
Lockpick +15 (90), Medicine +8 (84)
Nerves of Steel
Level 27
Lockpick +10 (100), Medicine +13 (97)
Light Step
Level 28
Repair +20 (56), Medicine +3 (100)
Life Giver
Level 29
Repair +21 (77), Barter +2 (12)
Fast Metabolism
Level 30
Repair +23 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
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