Strength
6
 
Perception
10
 
Endurance
7
 
Charisma
2
 
Intelligence
8
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
260
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
430
 
Melee Damage
3.0
 
Skill Points
21
 
Barter
25
 
Big Guns
25
 
Energy Weapons
100
 
Explosives
90
 
Lockpick
90
 
Medicine
90
 
Melee Weapons
30
 
Repair
90
 
Science
90
 
Small Guns
96
 
Sneak
90
 
Speech
20
 
Unarmed
20
 
Action Boy/Girl
Ant Might
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Intense Training
Light Step
Mister Sandman
Silent Running
Sniper
Strong Back
Thief
Level 1
ST 4 PE 9 EN 5 CH 1 IN 7 AG 9 LK 5
Small Guns, Sneak, Repair
Bobblehead (Intelligence)
Level 2
Lockpick +7 (30), Science +11 (32)
Gun Nut
Level 3
Small Guns +6 (49), Lockpick +5 (40), Repair +4 (45), Science +3 (35)
Thief
Level 4
Small Guns +1 (50), Sneak +7 (50), Science +10 (45)
Educated
Level 5
Lockpick +10 (50), Repair +5 (50), Science +5 (50), Medicine +1 (22)
Comprehension
Bobblehead (Agility)
Bobblehead (Perception)
Level 6
Small Guns +5 (57), Lockpick +3 (55), Sneak +3 (55), Repair +5 (55), Science +5 (55)
Gunslinger
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Repair)
Bobblehead (Strength)
Level 7
Small Guns +1 (68), Lockpick +5 (60), Explosives +10 (45), Science +5 (60)
Bloody Mess
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Luck)
Level 8
Explosives +10 (55), Medicine +11 (33)
Commando
Bobblehead (Endurance)
Bobblehead (Medicine)
Bobblehead (Charisma)
Ant Might
Big Book of Science => Science +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (45)
Duck and Cover! => Explosives +2 (57)
Level 9
Small Guns +12 (80), Lockpick +1 (71), Science +8 (80)
Strong Back
Guns and Bullets => Small Guns +2 (82)
Level 10
Lockpick +9 (80), Science +1 (81), Medicine +11 (56)
Finesse
Covert Ops
Level 11
Repair +15 (80), Explosives +6 (63)
Mister Sandman
Nikola Tesla and You => Energy Weapons +2 (37)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Level 12
Small Guns +1 (90), Sneak +13 (90), Repair +5 (85), Explosives +1 (64), Science +1 (85)
Silent Running
Guns and Bullets => Small Guns +2 (92)
Level 13
Energy Weapons +5 (42), Explosives +16 (80)
Sniper
Level 14
Medicine +21 (77)
Light Step
Level 15
Energy Weapons +1 (43), Lockpick +2 (85), Explosives +10 (90), Medicine +8 (85)
Intense Training (EN)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Level 16
Energy Weapons +17 (60), Barter +4 (13)
Action Boy/Girl
Level 17
Energy Weapons +5 (65), Unarmed +1 (20), Speech +5 (14), Barter +7 (20), Melee Weapons +3 (20)
Better Criticals
Bobblehead (Melee Weapons)
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Level 18
Energy Weapons +12 (77), Speech +6 (20), Barter +3 (25)
Concentrated Fire
Nikola Tesla and You => Energy Weapons +2 (79)
Level 19
Energy Weapons +16 (100), Repair +5 (90)
Cyborg
Level 20
Lockpick +5 (90), Science +5 (90), Big Guns +6 (25), Medicine +5 (90)
Grim Reaper's Sprint
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