Strength
10
 
Perception
8
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
5%
 
Hit Points
490
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
50
 
Big Guns
75
 
Energy Weapons
75
 
Explosives
75
 
Lockpick
75
 
Medicine
75
 
Melee Weapons
91
 
Repair
75
 
Science
75
 
Small Guns
40
 
Sneak
91
 
Speech
31
 
Unarmed
86
 
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Bloody Mess
Dream Crusher
Educated
Finesse
Intense Training (10)
Iron Fist
Ninja
Paralyzing Palm
Silent Running
Wired Reflexes
Level 1
ST 6 PE 7 EN 7 CH 1 IN 8 AG 4 LK 7
Melee Weapons, Unarmed, Explosives
Level 2
Melee Weapons +17 (50), Medicine +1 (25)
Intense Training (IN)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Level 3
Small Guns +2 (30), Energy Weapons +3 (35), Unarmed +3 (50), Sneak +2 (30), Explosives +3 (50), Melee Weapons +1 (65), Big Guns +3 (35), Medicine +3 (40)
Intense Training (AG)
Wired Reflexes
Level 4
Lockpick +3 (35), Speech +9 (29), Repair +4 (40), Science +4 (40)
Educated
Level 5
Energy Weapons +5 (40), Lockpick +2 (37), Speech +1 (30), Barter +10 (30), Big Guns +5 (40)
Intense Training (ST)
Level 6
Unarmed +15 (65), Melee Weapons +8 (75)
Bloody Mess
Level 7
Unarmed +10 (75), Sneak +13 (43)
Intense Training (ST)
Level 8
Sneak +23 (67)
Intense Training (LK)
Level 9
Lockpick +15 (53), Sneak +8 (75)
Intense Training (EN)
Level 10
Medicine +23 (64)
Finesse
Level 11
Barter +12 (43), Medicine +11 (75)
Intense Training (EN)
Level 12
Lockpick +22 (75), Science +1 (42)
Silent Running
Level 13
Repair +23 (64)
Intense Training (AG)
Level 14
Energy Weapons +9 (50), Barter +7 (50), Science +2 (44), Big Guns +5 (50)
Intense Training (AG)
Level 15
Repair +11 (75), Explosives +12 (63)
Intense Training (AG)
Level 16
Explosives +12 (75), Science +11 (55)
Better Criticals
Level 17
Small Guns +3 (40), Science +20 (75)
Adamantium Skeleton
Level 18
Energy Weapons +23 (73)
Paralyzing Palm
Barkskin
Level 19
Energy Weapons +2 (75), Big Guns +21 (71)
Iron Fist
Dream Crusher
Level 20
Unarmed +6 (91), Melee Weapons +13 (91), Big Guns +4 (75)
Ninja
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