Strength
7
 
Perception
7
 
Endurance
7
 
Charisma
5
 
Intelligence
7
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
330
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
30
 
Big Guns
45
 
Energy Weapons
60
 
Explosives
20
 
Lockpick
42
 
Medicine
32
 
Melee Weapons
20
 
Repair
40
 
Science
40
 
Small Guns
70
 
Sneak
20
 
Speech
30
 
Unarmed
30
 
Educated
Intense Training (5)
Night Person
Size Matters
Toughness
Level 1
ST 5 PE 6 EN 6 CH 5 IN 6 AG 7 LK 5
Lockpick, Science, and Repair
Level 2
Sneak +1 (20), Small Guns +7 (26), Lockpick +2 (34), Speech +1 (16), Repair +2 (34), Science +2 (34), Big Guns +1 (20)
Intense Training (EN)
Level 3
Small Guns +4 (30), Lockpick +4 (38), Science +2 (38), Medicine +3 (22), Big Guns +3 (23)
Intense Training (IN)
Bobblehead (Unarmed)
Level 4
Lockpick +2 (40), Barter +5 (20), Medicine +3 (25), Big Guns +7 (30)
Educated
Level 5
Small Guns +9 (39), Repair +4 (40), Science +2 (40), Medicine +5 (30)
Intense Training (ST)
Level 6
Small Guns +20 (59)
Toughness
Level 7
Small Guns +11 (70), Energy Weapons +9 (28)
Intense Training (PE)
Level 8
Energy Weapons +12 (40), Speech +7 (23), Explosives +1 (20)
Intense Training (ST)
Level 9
Unarmed +1 (30), Speech +7 (30), Barter +10 (30), Melee Weapons +1 (20), Medicine +1 (31)
Size Matters
Level 10
Energy Weapons +20 (60)
Night Person
D.C. Journal of Internal Medicine => Medicine +1 (32)
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