Level 1
ST 6 PE 6 EN 6 CH 6 IN 6 AG 5 LK 5
Big Guns, Energy Weapons, and Lockpick
Level 2
Sneak +1 (16), Small Guns +1 (21), Unarmed +1 (18), Speech +1 (18), Repair +1 (23), Explosives +3 (20), Barter +3 (20), Science +1 (18), Melee Weapons +1 (18), Medicine +3 (20)
Gun Nut
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (33)
Big Book of Science => Science +1 (19)
Chinese Army: Special Ops Training Manual => Sneak +1 (17)
D.C. Journal of Internal Medicine => Medicine +1 (21)
Dean's Electronics => Repair +1 (24)
Duck and Cover! => Explosives +1 (21)
Level 3
Sneak +3 (20), Small Guns +1 (27), Unarmed +2 (20), Speech +2 (20), Explosives +1 (22), Barter +2 (22), Science +3 (22), Medicine +1 (22), Big Guns +1 (34)
Gun Nut
Level 4
Sneak +2 (22), Small Guns +3 (30), Unarmed +2 (22), Speech +2 (27), Repair +1 (30), Science +2 (24), Melee Weapons +4 (22)
Scoundrel
Level 5
Sneak +4 (31), Unarmed +4 (26), Speech +1 (28), Explosives +2 (24), Barter +1 (28), Melee Weapons +2 (24), Medicine +2 (24)
Thief
Level 6
Sneak +1 (32), Energy Weapons +8 (40), Lockpick +1 (38), Big Guns +6 (40)
Toughness
Level 7
Lockpick +2 (40), Unarmed +4 (30), Speech +2 (30), Barter +2 (30), Science +6 (30)
Iron Fist
Level 8
Explosives +6 (30), Melee Weapons +4 (28), Medicine +6 (30)
Gun Nut
Level 9
Small Guns +1 (36), Speech +2 (32), Repair +1 (36), Explosives +2 (32), Barter +2 (32), Science +2 (32), Melee Weapons +4 (32), Medicine +2 (32)
Rad Resistance
Level 10
Sneak +2 (34), Small Guns +4 (40), Unarmed +4 (34), Speech +2 (34), Repair +4 (40)
Animal Friend
Level 11
Explosives +4 (36), Barter +4 (36), Science +2 (34), Melee Weapons +2 (34), Medicine +4 (36)
Here and Now
Level 12
Sneak +2 (36), Unarmed +2 (36), Speech +2 (36), Explosives +2 (38), Barter +2 (38), Science +2 (36), Melee Weapons +2 (36), Medicine +2 (38)
Life Giver
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Science)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Barter)
Level 13
Sneak +2 (50), Energy Weapons +2 (54), Unarmed +2 (50), Speech +2 (50), Barter +3 (53), Science +2 (55), Melee Weapons +2 (50), Big Guns +2 (54)
Daddy's Boy/Girl
Big Book of Science => Science +1 (56)
Chinese Army: Special Ops Training Manual => Sneak +1 (51)
D.C. Journal of Internal Medicine => Medicine +1 (56)
Chinese Army: Special Ops Training Manual => Sneak +1 (52)
Level 14
Lockpick +2 (54), Unarmed +2 (52), Speech +2 (52), Repair +2 (54), Explosives +4 (54), Barter +1 (54), Melee Weapons +4 (54)
Adamantium Skeleton
Nikola Tesla and You => Energy Weapons +1 (55)
Level 15
Sneak +2 (54), Small Guns +2 (54), Energy Weapons +1 (56), Lockpick +2 (56), Repair +2 (56), Explosives +2 (56), Barter +2 (56), Melee Weapons +2 (56), Big Guns +2 (56)
Sniper
Paradise Lost => Speech +1 (53)
Level 16
Sneak +2 (56), Small Guns +2 (56), Energy Weapons +2 (58), Unarmed +4 (56), Speech +3 (56), Barter +2 (58), Big Guns +2 (58)
Tag! (Explosives)
Level 17
Energy Weapons +2 (60), Lockpick +2 (58), Repair +2 (58), Explosives +1 (72), Barter +2 (60), Science +2 (58), Melee Weapons +2 (58), Medicine +2 (58), Big Guns +2 (60)
Intense Training (AG)
Tumblers Today => Lockpick +1 (59)
Duck and Cover! => Explosives +1 (73)
Tales of a Junktown Jerky Vendor => Barter +1 (61)
Guns and Bullets => Small Guns +1 (59)
Guns and Bullets => Small Guns +1 (60)
Lying, Congressional Style => Speech +1 (57)
Level 18
Sneak +2 (60), Lockpick +1 (60), Unarmed +2 (58), Speech +1 (58), Repair +2 (60), Explosives +2 (75), Barter +1 (62), Science +2 (60), Melee Weapons +2 (60), Medicine +2 (60)
Concentrated Fire
Big Book of Science => Science +1 (61)
Big Book of Science => Science +1 (62)
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Chinese Army: Special Ops Training Manual => Sneak +1 (62)
D.C. Journal of Internal Medicine => Medicine +1 (61)
D.C. Journal of Internal Medicine => Medicine +1 (62)
Duck and Cover! => Explosives +1 (76)
Superior Defender
Ghoul Ecology
Xenotech Expert
Level 19
Energy Weapons +2 (62), Lockpick +2 (62), Unarmed +4 (62), Speech +4 (62), Repair +2 (62), Explosives +1 (77), Melee Weapons +2 (62)
Master Trader
Duck and Cover! => Explosives +1 (78)
Duck and Cover! => Explosives +1 (79)
Covert Ops
Level 20
Small Guns +1 (64), Energy Weapons +2 (64), Lockpick +1 (66), Repair +2 (64), Explosives +2 (86), Science +1 (66), Melee Weapons +2 (69), Medicine +2 (64), Big Guns +4 (64)
Little Leaguer
Level 21
Sneak +2 (64), Science +14 (80), Melee Weapons +1 (70)
Grim Reaper's Sprint
Level 22
Sneak +6 (70), Unarmed +1 (63), Melee Weapons +10 (80)
Iron Fist
Level 23
Sneak +10 (85), Unarmed +1 (64), Speech +2 (64), Barter +4 (66)
Thief
Pugilism Illustrated => Unarmed +1 (65)
Duck and Cover! => Explosives +1 (87)
Level 24
Sneak +1 (86), Small Guns +2 (66), Energy Weapons +2 (66), Lockpick +1 (72), Unarmed +1 (66), Speech +2 (66), Repair +2 (66), Explosives +2 (89), Barter +2 (68), Big Guns +2 (66)
Ninja
Level 25
Sneak +2 (89), Small Guns +2 (69), Energy Weapons +2 (69), Unarmed +1 (68), Speech +2 (69), Repair +2 (69), Medicine +4 (69), Big Guns +2 (69)
Intense Training (LK)
Level 26
Sneak +2 (96), Small Guns +1 (70), Energy Weapons +1 (70), Lockpick +2 (80), Unarmed +2 (70), Speech +1 (70), Repair +1 (70), Barter +3 (72), Science +1 (82), Melee Weapons +1 (82), Medicine +1 (70), Big Guns +1 (70)
Thief
Duck and Cover! => Explosives +1 (91)
Level 27
Small Guns +2 (72), Energy Weapons +2 (72), Unarmed +2 (72), Speech +2 (72), Repair +2 (72), Explosives +1 (92), Barter +2 (74), Medicine +2 (72), Big Guns +2 (72)
Intense Training (ST)
Duck and Cover! => Explosives +1 (93)
Level 28
Small Guns +2 (74), Energy Weapons +2 (74), Unarmed +2 (74), Speech +2 (74), Repair +2 (74), Explosives +1 (94), Science +2 (84), Medicine +2 (74), Big Guns +2 (74)
Intense Training (ST)
Duck and Cover! => Explosives +1 (95)
Level 29
Small Guns +2 (76), Energy Weapons +2 (76), Unarmed +2 (76), Speech +2 (76), Repair +2 (76), Explosives +1 (96), Barter +2 (76), Medicine +2 (76), Big Guns +2 (76)
No Weaknesses
Duck and Cover! => Explosives +1 (97)
Level 30
Small Guns +2 (78), Energy Weapons +2 (78), Unarmed +2 (78), Speech +2 (78), Repair +2 (78), Explosives +1 (98), Barter +2 (78), Medicine +2 (78), Big Guns +2 (78)
Swift Learner
Chinese Army: Special Ops Training Manual => Sneak +1 (97)
Chinese Army: Special Ops Training Manual => Sneak +1 (98)
D.C. Journal of Internal Medicine => Medicine +1 (79)
D.C. Journal of Internal Medicine => Medicine +1 (80)
Dean's Electronics => Repair +1 (79)
Dean's Electronics => Repair +1 (80)
Grognak the Barbarian => Melee Weapons +1 (87)
Grognak the Barbarian => Melee Weapons +1 (88)
Guns and Bullets => Small Guns +1 (79)
Guns and Bullets => Small Guns +1 (80)
Lying, Congressional Style => Speech +1 (79)
Lying, Congressional Style => Speech +1 (80)
Nikola Tesla and You => Energy Weapons +1 (79)
Nikola Tesla and You => Energy Weapons +1 (80)
Pugilism Illustrated => Unarmed +1 (79)
Pugilism Illustrated => Unarmed +1 (80)
Tales of a Junktown Jerky Vendor => Barter +1 (79)
Tales of a Junktown Jerky Vendor => Barter +1 (80)
Tumblers Today => Lockpick +1 (81)
Tumblers Today => Lockpick +1 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (80)
Ant Might
Wired Reflexes
Rad Regeneration
Power Armor Training
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)
Big Book of Science => Science +1 (85)
Big Book of Science => Science +1 (86)
Big Book of Science => Science +1 (87)
Big Book of Science => Science +1 (88)
Big Book of Science => Science +1 (89)
Big Book of Science => Science +1 (90)
Big Book of Science => Science +1 (91)
Big Book of Science => Science +1 (92)
Big Book of Science => Science +1 (93)
Big Book of Science => Science +1 (94)
Big Book of Science => Science +1 (95)
Big Book of Science => Science +1 (96)
Big Book of Science => Science +1 (97)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Big Book of Science => Science +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (99)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (81)
D.C. Journal of Internal Medicine => Medicine +1 (82)
D.C. Journal of Internal Medicine => Medicine +1 (83)
D.C. Journal of Internal Medicine => Medicine +1 (84)
D.C. Journal of Internal Medicine => Medicine +1 (85)
D.C. Journal of Internal Medicine => Medicine +1 (86)
D.C. Journal of Internal Medicine => Medicine +1 (87)
D.C. Journal of Internal Medicine => Medicine +1 (88)
D.C. Journal of Internal Medicine => Medicine +1 (89)
D.C. Journal of Internal Medicine => Medicine +1 (90)
D.C. Journal of Internal Medicine => Medicine +1 (91)
D.C. Journal of Internal Medicine => Medicine +1 (92)
D.C. Journal of Internal Medicine => Medicine +1 (93)
D.C. Journal of Internal Medicine => Medicine +1 (94)
D.C. Journal of Internal Medicine => Medicine +1 (95)
D.C. Journal of Internal Medicine => Medicine +1 (96)
D.C. Journal of Internal Medicine => Medicine +1 (97)
D.C. Journal of Internal Medicine => Medicine +1 (98)
D.C. Journal of Internal Medicine => Medicine +1 (99)
Dean's Electronics => Repair +1 (81)
Booster Shot
Dean's Electronics => Repair +1 (82)