Level 1
ST 5 PE 5 EN 5 CH 6 IN 7 AG 6 LK 6
Speech, Small Guns, and Science
Bobblehead (Medicine)
Level 2
Small Guns +3 (35), Lockpick +3 (18), Speech +3 (35), Repair +5 (24), Explosives +1 (16), Science +1 (35), Medicine +1 (30)
Lady Killer/Black Widow
Level 3
Speech +16 (51), Repair +1 (25)
Intense Training (EN)
Ant Sight
Level 4
Speech +17 (68)
Educated
Level 5
Speech +16 (84), Medicine +4 (34)
Comprehension
Bobblehead (Intelligence)
Level 6
Small Guns +5 (40), Lockpick +1 (21), Repair +3 (30), Science +3 (40), Medicine +9 (45)
Child at Heart
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Level 7
Small Guns +2 (52), Lockpick +14 (45), Medicine +5 (50)
Toughness
Level 8
Small Guns +3 (55), Science +18 (68)
Commando
Bobblehead (Barter)
Level 9
Small Guns +1 (56), Science +20 (88)
Scrounger
Paradise Lost => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Grognak the Barbarian => Melee Weapons +2 (17)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Level 10
Small Guns +11 (71), Repair +10 (50)
Finesse
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Level 11
Small Guns +13 (84), Lockpick +5 (50), Medicine +3 (55)
Animal Friend
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Sneak)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
D.C. Journal of Internal Medicine => Medicine +2 (57)
Dean's Electronics => Repair +2 (52)
Duck and Cover! => Explosives +2 (30)
Nikola Tesla and You => Energy Weapons +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
Tumblers Today => Lockpick +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Level 12
Sneak +1 (30), Small Guns +6 (90), Lockpick +8 (60), Repair +3 (55), Medicine +3 (60)
Robotics Expert
Level 13
Lockpick +8 (68), Repair +1 (56), Medicine +12 (72)
Sniper
Level 14
Lockpick +7 (75), Repair +4 (60), Medicine +10 (82)
Lawbringer
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Level 15
Repair +10 (70), Medicine +11 (93)
Cyborg
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Dean's Electronics => Repair +2 (72)
Level 16
Lockpick +20 (95), Medicine +1 (100)
Better Criticals
Level 17
Sneak +6 (36), Energy Weapons +1 (40), Repair +13 (85), Big Guns +1 (30)
Life Giver
Level 18
Sneak +1 (37), Lockpick +5 (100), Repair +15 (100)
Adamantium Skeleton
Power Armor Training
Rad Regeneration
Level 19
Sneak +6 (43), Unarmed +3 (30), Barter +9 (40), Melee Weapons +3 (30)
Bloody Mess
Level 20
Sneak +7 (50), Energy Weapons +7 (47), Barter +7 (47)
Grim Reaper's Sprint
Level 21
Sneak +7 (57), Energy Weapons +7 (54), Barter +7 (54)
Action Boy/Girl
Level 22
Sneak +5 (72), Energy Weapons +8 (62), Barter +8 (62)
Silent Running
Level 23
Sneak +1 (73), Energy Weapons +10 (72), Barter +10 (72)
Concentrated Fire
Level 24
Sneak +7 (80), Energy Weapons +7 (79), Barter +7 (79)
Master Trader
Level 25
Sneak +10 (90), Energy Weapons +6 (85), Barter +5 (84)
Strong Back
Level 26
Sneak +10 (100), Energy Weapons +5 (90), Barter +6 (90)
Intense Training (AG)
Level 27
Energy Weapons +10 (100), Explosives +1 (31), Barter +10 (100)
Nerves of Steel
Level 28
Unarmed +1 (31), Explosives +9 (40), Melee Weapons +1 (31), Big Guns +10 (40)
Party Boy/Girl
Level 29
Explosives +10 (50), Melee Weapons +1 (32), Big Guns +10 (50)
Light Step
Level 30
Explosives +10 (68), Big Guns +11 (69)
Almost Perfect
Booster Shot
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Pitt Fighter
Ghoul Ecology
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Covert Ops
Superior Defender