Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
9
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
23%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
100
 
Big Guns
71
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
44
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
41
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend
Ant Sight
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Intense Training (2)
Lady Killer/Black Widow
Lawbringer
Life Giver
Light Step
Master Trader
Nerves of Steel
Party Boy/Girl
Pitt Fighter
Power Armor Training
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Level 1
ST 5 PE 5 EN 5 CH 6 IN 7 AG 6 LK 6
Speech, Small Guns, and Science
Bobblehead (Medicine)
Level 2
Small Guns +3 (35), Lockpick +3 (18), Speech +3 (35), Repair +5 (24), Explosives +1 (16), Science +1 (35), Medicine +1 (30)
Lady Killer/Black Widow
Level 3
Speech +16 (51), Repair +1 (25)
Intense Training (EN)
Ant Sight
Level 4
Speech +17 (68)
Educated
Level 5
Speech +16 (84), Medicine +4 (34)
Comprehension
Bobblehead (Intelligence)
Level 6
Small Guns +5 (40), Lockpick +1 (21), Repair +3 (30), Science +3 (40), Medicine +9 (45)
Child at Heart
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Level 7
Small Guns +2 (52), Lockpick +14 (45), Medicine +5 (50)
Toughness
Level 8
Small Guns +3 (55), Science +18 (68)
Commando
Bobblehead (Barter)
Level 9
Small Guns +1 (56), Science +20 (88)
Scrounger
Paradise Lost => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Grognak the Barbarian => Melee Weapons +2 (17)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Level 10
Small Guns +11 (71), Repair +10 (50)
Finesse
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Level 11
Small Guns +13 (84), Lockpick +5 (50), Medicine +3 (55)
Animal Friend
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Sneak)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
D.C. Journal of Internal Medicine => Medicine +2 (57)
Dean's Electronics => Repair +2 (52)
Duck and Cover! => Explosives +2 (30)
Nikola Tesla and You => Energy Weapons +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
Tumblers Today => Lockpick +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Level 12
Sneak +1 (30), Small Guns +6 (90), Lockpick +8 (60), Repair +3 (55), Medicine +3 (60)
Robotics Expert
Level 13
Lockpick +8 (68), Repair +1 (56), Medicine +12 (72)
Sniper
Level 14
Lockpick +7 (75), Repair +4 (60), Medicine +10 (82)
Lawbringer
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Level 15
Repair +10 (70), Medicine +11 (93)
Cyborg
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Dean's Electronics => Repair +2 (72)
Level 16
Lockpick +20 (95), Medicine +1 (100)
Better Criticals
Level 17
Sneak +6 (36), Energy Weapons +1 (40), Repair +13 (85), Big Guns +1 (30)
Life Giver
Level 18
Sneak +1 (37), Lockpick +5 (100), Repair +15 (100)
Adamantium Skeleton
Power Armor Training
Rad Regeneration
Level 19
Sneak +6 (43), Unarmed +3 (30), Barter +9 (40), Melee Weapons +3 (30)
Bloody Mess
Level 20
Sneak +7 (50), Energy Weapons +7 (47), Barter +7 (47)
Grim Reaper's Sprint
Level 21
Sneak +7 (57), Energy Weapons +7 (54), Barter +7 (54)
Action Boy/Girl
Level 22
Sneak +5 (72), Energy Weapons +8 (62), Barter +8 (62)
Silent Running
Level 23
Sneak +1 (73), Energy Weapons +10 (72), Barter +10 (72)
Concentrated Fire
Level 24
Sneak +7 (80), Energy Weapons +7 (79), Barter +7 (79)
Master Trader
Level 25
Sneak +10 (90), Energy Weapons +6 (85), Barter +5 (84)
Strong Back
Level 26
Sneak +10 (100), Energy Weapons +5 (90), Barter +6 (90)
Intense Training (AG)
Level 27
Energy Weapons +10 (100), Explosives +1 (31), Barter +10 (100)
Nerves of Steel
Level 28
Unarmed +1 (31), Explosives +9 (40), Melee Weapons +1 (31), Big Guns +10 (40)
Party Boy/Girl
Level 29
Explosives +10 (50), Melee Weapons +1 (32), Big Guns +10 (50)
Light Step
Level 30
Explosives +10 (68), Big Guns +11 (69)
Almost Perfect
Booster Shot
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Pitt Fighter
Ghoul Ecology
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Covert Ops
Superior Defender
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