Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
15%
 
Dmg Resist
8%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
95
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
46
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
55
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Covert Ops
Dream Crusher
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (3)
Hematophage
Here and Now
Intense Training (7)
Lady Killer/Black Widow
Nerves of Steel
Night Person
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Scrounger
Silent Running
Sniper
Superior Defender
Swift Learner (3)
Tag!
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 1 EN 1 CH 3 IN 10 AG 10 LK 10
Explosives, Lockpick, and Repair
Bobblehead (Intelligence)
Pugilism Illustrated => Unarmed +1 (10)
Rad Regeneration
Level 2
Sneak +3 (30), Small Guns +3 (30), Energy Weapons +1 (10), Lockpick +1 (25), Speech +2 (15), Repair +3 (45), Explosives +1 (25), Barter +1 (14), Science +3 (30), Medicine +1 (28), Big Guns +1 (10)
Swift Learner
Bobblehead (Strength)
Ant Sight
Paradise Lost => Speech +1 (16)
Level 3
Sneak +1 (31), Small Guns +1 (31), Lockpick +4 (31), Speech +4 (20), Repair +5 (50), Explosives +3 (30), Barter +1 (15), Melee Weapons +1 (20)
Swift Learner
Bobblehead (Speech)
Hematophage
Guns and Bullets => Small Guns +1 (32)
Level 4
Sneak +5 (36), Small Guns +4 (36), Lockpick +5 (36), Speech +6 (36)
Swift Learner
Bobblehead (Repair)
Ghoul Ecology
Tales of a Junktown Jerky Vendor => Barter +1 (16)
Level 5
Sneak +4 (40), Small Guns +4 (40), Lockpick +4 (40), Speech +4 (40), Barter +4 (20)
Lady Killer/Black Widow
Bobblehead (Luck)
Wired Reflexes
Dean's Electronics => Repair +1 (61)
Dean's Electronics => Repair +1 (62)
Level 6
Sneak +5 (45), Small Guns +5 (50), Speech +5 (45), Repair +3 (70), Medicine +2 (30)
Gun Nut
Bobblehead (Endurance)
Barkskin
Dean's Electronics => Repair +1 (71)
Dean's Electronics => Repair +1 (72)
Level 7
Sneak +3 (48), Lockpick +10 (50), Speech +3 (48), Repair +4 (81)
Gun Nut
Bobblehead (Small Guns)
Auto Expert
Guns and Bullets => Small Guns +1 (66)
Chinese Army: Special Ops Training Manual => Sneak +1 (49)
Lying, Congressional Style => Speech +1 (49)
Lying, Congressional Style => Speech +1 (50)
Chinese Army: Special Ops Training Manual => Sneak +1 (50)
Level 8
Sneak +2 (52), Small Guns +4 (75), Lockpick +2 (52), Speech +3 (53), Repair +9 (95)
Gun Nut
Bobblehead (Sneak)
Pitt Fighter
Lying, Congressional Style => Speech +1 (54)
Lying, Congressional Style => Speech +1 (55)
Level 9
Sneak +3 (65), Small Guns +5 (80), Lockpick +2 (54), Speech +5 (60), Repair +5 (100)
Commando
Bobblehead (Lockpick)
Booster Shot
Tumblers Today => Lockpick +1 (65)
Level 10
Sneak +5 (70), Lockpick +5 (70), Speech +10 (70)
Finesse
Bobblehead (Barter)
Superior Defender
Tales of a Junktown Jerky Vendor => Barter +1 (31)
Tales of a Junktown Jerky Vendor => Barter +1 (32)
Level 11
Small Guns +20 (100)
Scrounger
Bobblehead (Agility)
Xenotech Expert
Tales of a Junktown Jerky Vendor => Barter +1 (33)
Level 12
Sneak +10 (90), Speech +10 (80)
Silent Running
Bobblehead (Perception)
Dream Crusher
Tales of a Junktown Jerky Vendor => Barter +1 (34)
Tales of a Junktown Jerky Vendor => Barter +1 (35)
Level 13
Sneak +10 (100), Energy Weapons +1 (15), Lockpick +3 (75), Speech +6 (86)
Educated
Bobblehead (Charisma)
Power Armor Training
Tales of a Junktown Jerky Vendor => Barter +1 (38)
Level 14
Energy Weapons +1 (16), Lockpick +5 (80), Speech +12 (100), Explosives +3 (35), Barter +2 (40)
Night Person
Bobblehead (Explosives)
Covert Ops
Big Book of Science => Science +1 (34)
Big Book of Science => Science +1 (35)
Tumblers Today => Lockpick +1 (84)
Tumblers Today => Lockpick +1 (85)
Level 15
Lockpick +15 (100), Barter +8 (48)
Here and Now
Bobblehead (Unarmed)
Punga Power!
Tales of a Junktown Jerky Vendor => Barter +1 (49)
Tales of a Junktown Jerky Vendor => Barter +1 (50)
Level 16
Explosives +13 (58), Barter +10 (75)
Tag! (Barter)
Bobblehead (Science)
Duck and Cover! => Explosives +1 (59)
Duck and Cover! => Explosives +1 (60)
Level 17
Explosives +19 (79), Barter +4 (79)
Action Boy/Girl
Bobblehead (Melee Weapons)
Duck and Cover! => Explosives +1 (80)
Tales of a Junktown Jerky Vendor => Barter +1 (80)
Level 18
Unarmed +3 (25), Barter +20 (100)
Intense Training (PE)
Bobblehead (Medicine)
Nikola Tesla and You => Energy Weapons +1 (19)
Nikola Tesla and You => Energy Weapons +1 (20)
Level 19
Explosives +18 (100), Science +5 (50)
Intense Training (PE)
Bobblehead (Big Guns)
Level 20
Science +10 (60), Medicine +10 (50), Big Guns +3 (25)
Grim Reaper's Sprint
Bobblehead (Energy Weapons)
Level 21
Energy Weapons +3 (37), Science +5 (65), Medicine +15 (65)
Intense Training (PE)
Level 22
Energy Weapons +3 (40), Unarmed +5 (30), Science +5 (70), Medicine +5 (70), Big Guns +5 (30)
Sniper
Big Book of Science => Science +1 (71)
Big Book of Science => Science +1 (72)
Big Book of Science => Science +1 (73)
Level 23
Unarmed +3 (33), Science +7 (80), Medicine +10 (80), Big Guns +3 (33)
Better Criticals
Guns and Bullets => Small Guns +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (34)
Level 24
Unarmed +2 (35), Science +10 (90), Medicine +10 (90), Big Guns +1 (35)
Entomologist
Pugilism Illustrated => Unarmed +1 (36)
Pugilism Illustrated => Unarmed +1 (37)
Level 25
Unarmed +3 (40), Science +10 (100), Medicine +10 (100)
Intense Training (PE)
Level 26
Energy Weapons +8 (52), Big Guns +15 (50)
Intense Training (PE)
Level 27
Energy Weapons +8 (62), Melee Weapons +5 (35), Big Guns +10 (60)
Intense Training (PE)
Level 28
Energy Weapons +8 (72), Melee Weapons +5 (40), Big Guns +10 (70)
Intense Training (PE)
Level 29
Energy Weapons +8 (80), Big Guns +15 (85)
Nerves of Steel
Nikola Tesla and You => Energy Weapons +1 (81)
Nikola Tesla and You => Energy Weapons +1 (82)
Level 30
Energy Weapons +13 (95), Big Guns +10 (100)
Almost Perfect
Pugilism Illustrated => Unarmed +1 (55)
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