Level 1
ST 8 PE 6 EN 7 CH 1 IN 6 AG 7 LK 5
Melee Weapons, Repair, Lockpick
Level 2
Melee Weapons +16 (54)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Level 3
Lockpick +4 (50), Repair +6 (50), Melee Weapons +7 (73)
Intense Training (AG)
Level 4
Small Guns +7 (40), Barter +10 (29)
Educated
Level 5
Small Guns +8 (50), Energy Weapons +4 (35), Speech +1 (20), Barter +1 (30), Science +1 (30), Medicine +5 (34)
Intense Training (AG)
Level 6
Barter +4 (34), Science +10 (40), Medicine +6 (40)
Toughness
Level 7
Energy Weapons +20 (55)
Intense Training (EN)
Level 8
Energy Weapons +5 (60), Lockpick +5 (55), Science +10 (50)
Commando
Level 9
Science +10 (60), Medicine +10 (50)
Intense Training (PE)
Level 10
Lockpick +3 (60), Repair +7 (57), Medicine +10 (60)
Finesse
Level 11
Lockpick +3 (65), Repair +3 (60), Barter +14 (48)
Intense Training (PE)
Level 12
Repair +10 (70), Barter +10 (58)
Sniper
Level 13
Speech +18 (38), Barter +2 (60)
Intense Training (EN)
Level 14
Small Guns +10 (60), Lockpick +8 (73), Speech +2 (40)
Cyborg
Level 15
Speech +10 (50), Barter +10 (70)
Lawbringer
Level 16
Speech +10 (60), Barter +3 (73), Medicine +7 (67)
Better Criticals
Level 17
Small Guns +3 (63), Repair +3 (73), Science +8 (68), Medicine +6 (73)
Action Boy/Girl
Level 18
Speech +13 (73), Sneak +2 (37), Science +5 (73)
Concentrated Fire