Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
30
 
Big Guns
20
 
Energy Weapons
34
 
Explosives
38
 
Lockpick
60
 
Medicine
16
 
Melee Weapons
16
 
Repair
26
 
Science
20
 
Small Guns
75
 
Sneak
20
 
Speech
26
 
Unarmed
16
 
Comprehension
Gun Nut (2)
Scoundrel (2)
Swift Learner
Level 1
ST 5 PE 6 EN 5 CH 5 IN 5 AG 7 LK 7
Small Guns, Explosives, and Energy Weapons
Level 2
Small Guns +15 (50)
Swift Learner
Level 3
Lockpick +7 (25), Barter +4 (20), Big Guns +4 (20)
Gun Nut
Level 4
Small Guns +5 (60), Energy Weapons +1 (34), Lockpick +5 (30), Science +4 (20)
Comprehension
Level 5
Small Guns +10 (70), Explosives +5 (38)
Scoundrel
Level 6
Lockpick +15 (45)
Gun Nut
Level 7
Lockpick +15 (60)
Scoundrel
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