Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
45
 
Explosives
45
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Covert Ops
Dream Crusher
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Here and Now
Intense Training (5)
Lead Belly
Life Giver
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Scoundrel (2)
Silent Running
Size Matters
Solar Powered
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 8 PE 3 EN 9 CH 4 IN 9 AG 5 LK 2
Big Guns, Repair, and Science
Level 2
Unarmed +3 (24), Repair +4 (40), Science +4 (40), Medicine +4 (25), Big Guns +4 (40)
Intense Training (PE)
Bobblehead (Medicine)
Bobblehead (Intelligence)
Level 3
Lockpick +5 (18), Unarmed +1 (25), Repair +3 (45), Science +3 (45), Medicine +3 (40), Big Guns +5 (45)
Intense Training (PE)
Bobblehead (Strength)
Ant Might
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 4
Lockpick +4 (35), Unarmed +2 (40), Repair +4 (60), Science +4 (60), Medicine +4 (45), Big Guns +2 (60)
Educated
Covert Ops
Power Armor Training
Level 5
Lockpick +2 (40), Unarmed +5 (45), Repair +5 (65), Science +2 (65), Melee Weapons +1 (35), Big Guns +8 (68)
Intense Training (LK)
Barkskin
Booster Shot
Auto Expert
Pitt Fighter
Dream Crusher
Hematophage
Wired Reflexes
Rad Regeneration
Level 6
Lockpick +6 (46), Unarmed +5 (50), Repair +5 (70), Science +5 (70), Big Guns +2 (70)
Bloody Mess
Level 7
Lockpick +4 (50), Unarmed +4 (54), Science +5 (75), Medicine +5 (50), Big Guns +5 (75)
Toughness
Level 8
Lockpick +7 (57), Unarmed +1 (55), Repair +5 (75), Science +5 (80), Big Guns +5 (95)
Size Matters
Level 9
Lockpick +3 (60), Unarmed +10 (65), Science +5 (85), Big Guns +5 (100)
Strong Back
Level 10
Lockpick +15 (75), Unarmed +3 (68), Science +5 (90)
Lead Belly
Level 11
Small Guns +1 (30), Lockpick +5 (80), Unarmed +2 (70), Repair +5 (80), Science +10 (100)
Rad Resistance
Level 12
Lockpick +5 (85), Repair +5 (85), Medicine +13 (63)
Life Giver
Level 13
Lockpick +5 (90), Unarmed +5 (75), Repair +6 (91), Medicine +7 (70)
Finesse
Level 14
Lockpick +5 (95), Unarmed +9 (84), Repair +4 (95), Medicine +5 (75)
Fast Metabolism
Level 15
Lockpick +5 (100), Unarmed +6 (90), Repair +5 (100), Medicine +7 (82)
Adamantium Skeleton
Paradise Lost => Speech +1 (25)
Tales of a Junktown Jerky Vendor => Barter +1 (25)
Level 16
Unarmed +10 (100), Medicine +13 (95)
Tag! (Melee Weapons)
Level 17
Melee Weapons +18 (68), Medicine +5 (100)
Action Boy/Girl (Melee Weapons)
Level 18
Melee Weapons +23 (91)
Paralyzing Palm (Melee Weapons)
Level 19
Small Guns +14 (45), Melee Weapons +9 (100)
Intense Training (LK)
Level 20
Sneak +18 (45), Small Guns +5 (50)
Solar Powered (Melee Weapons)
Level 21
Sneak +13 (58), Small Guns +10 (60)
Intense Training (LK)
Chinese Army: Special Ops Training Manual => Sneak +1 (59)
Chinese Army: Special Ops Training Manual => Sneak +1 (60)
Lying, Congressional Style => Speech +1 (27)
Lying, Congressional Style => Speech +1 (28)
Lying, Congressional Style => Speech +1 (29)
Lying, Congressional Style => Speech +1 (30)
Duck and Cover! => Explosives +1 (28)
Duck and Cover! => Explosives +1 (29)
Duck and Cover! => Explosives +1 (30)
Nikola Tesla and You => Energy Weapons +1 (28)
Nikola Tesla and You => Energy Weapons +1 (29)
Nikola Tesla and You => Energy Weapons +1 (30)
Tales of a Junktown Jerky Vendor => Barter +1 (27)
Tales of a Junktown Jerky Vendor => Barter +1 (28)
Tales of a Junktown Jerky Vendor => Barter +1 (29)
Tales of a Junktown Jerky Vendor => Barter +1 (30)
Level 22
Sneak +12 (72), Small Guns +11 (71)
Grim Reaper's Sprint (Melee Weapons)
Level 23
Sneak +8 (90), Small Guns +15 (86)
Silent Running (Melee Weapons)
Guns and Bullets => Small Guns +1 (87)
Level 24
Sneak +10 (100), Small Guns +13 (100)
Ninja (Melee Weapons)
Level 25
Speech +23 (53)
Here and Now (Melee Weapons)
Level 26
Speech +23 (76)
Rad Tolerance (Melee Weapons)
Level 27
Speech +23 (100)
Scoundrel (Melee Weapons)
Level 28
Barter +23 (58)
Rad Absorption (Melee Weapons)
Level 29
Barter +23 (86)
Scoundrel (Melee Weapons)
Level 30
Energy Weapons +5 (43), Explosives +4 (42), Barter +14 (100)
Almost Perfect (Melee Weapons)
Pugilism Illustrated => Unarmed +1 (100)
Nikola Tesla and You => Energy Weapons +1 (44)
Nikola Tesla and You => Energy Weapons +1 (45)
Duck and Cover! => Explosives +1 (43)
Duck and Cover! => Explosives +1 (44)
Duck and Cover! => Explosives +1 (45)
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