Strength
8
 
Perception
8
 
Endurance
8
 
Charisma
6
 
Intelligence
9
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
280
 
Critical Chance
11%
 
Dmg Resist
15%
 
Hit Points
450
 
Melee Damage
4.0
 
Skill Points
22
 
Barter
69
 
Big Guns
54
 
Energy Weapons
74
 
Explosives
74
 
Lockpick
82
 
Medicine
56
 
Melee Weapons
72
 
Repair
82
 
Science
77
 
Small Guns
82
 
Sneak
82
 
Speech
72
 
Unarmed
87
 
Ant Might
Barkskin
Better Criticals
Comprehension
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (5)
Iron Fist (3)
Light Step
Paralyzing Palm
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 5 CH 5 IN 7 AG 6 LK 5
Sneak, Small Guns, Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +3 (37), Lockpick +3 (35), Sneak +3 (37), Repair +6 (25), Science +1 (20), Medicine +1 (30)
Intense Training (AG)
Level 3
Speech +10 (25), Explosives +3 (20), Barter +1 (16), Melee Weapons +3 (20)
Intense Training (IN)
Bobblehead (Strength)
Level 4
Small Guns +3 (40), Energy Weapons +3 (20), Sneak +3 (40), Repair +3 (30), Science +3 (25), Melee Weapons +3 (25)
Educated
Level 5
Lockpick +4 (39), Repair +5 (35), Barter +9 (25), Medicine +3 (35)
Comprehension
Bobblehead (Intelligence)
Level 6
Lockpick +1 (40), Unarmed +2 (17), Speech +5 (30), Repair +3 (40), Barter +5 (30), Science +3 (30), Medicine +3 (40)
Toughness
Level 7
Small Guns +5 (45), Lockpick +5 (47), Unarmed +3 (20), Speech +4 (34), Repair +5 (45)
Intense Training (PE)
Level 8
Energy Weapons +3 (25), Lockpick +3 (50), Unarmed +2 (22), Speech +6 (40), Explosives +8 (30)
Strong Back
Level 9
Small Guns +5 (50), Unarmed +7 (31), Barter +5 (35), Science +5 (35)
Intense Training (EN)
Level 10
Unarmed +4 (35), Sneak +5 (45), Repair +5 (50), Explosives +5 (35), Melee Weapons +3 (28)
Finesse
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Might
Barkskin
Level 11
Small Guns +3 (55), Energy Weapons +3 (30), Lockpick +3 (55), Unarmed +3 (40), Speech +3 (45), Sneak +3 (50), Explosives +3 (40), Big Guns +1 (20)
Iron Fist
Level 12
Unarmed +10 (50), Speech +5 (50), Science +7 (42)
Silent Running
Level 13
Barter +4 (41), Science +8 (50), Melee Weapons +10 (40)
Iron Fist
Level 14
Energy Weapons +8 (38), Barter +9 (50), Big Guns +5 (25)
Light Step
Level 15
Energy Weapons +7 (45), Explosives +10 (50), Big Guns +5 (30)
Iron Fist
Hematophage
Rad Regeneration
Wired Reflexes
Pugilism Illustrated => Unarmed +2 (52)
Big Book of Science => Science +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Big Book of Science => Science +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Grognak the Barbarian => Melee Weapons +2 (42)
Grognak the Barbarian => Melee Weapons +2 (44)
Guns and Bullets => Small Guns +2 (57)
Guns and Bullets => Small Guns +2 (59)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Nikola Tesla and You => Energy Weapons +2 (47)
Nikola Tesla and You => Energy Weapons +2 (49)
Paradise Lost => Speech +2 (56)
Pugilism Illustrated => Unarmed +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tumblers Today => Lockpick +2 (57)
Tumblers Today => Lockpick +2 (59)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
Level 16
Small Guns +1 (60), Energy Weapons +1 (50), Lockpick +1 (60), Unarmed +2 (56), Speech +4 (60), Sneak +1 (65), Repair +6 (60), Explosives +1 (55), Barter +1 (55), Science +1 (55), Melee Weapons +1 (45), Big Guns +1 (35), Medicine +1 (45)
Better Criticals
Level 17
Unarmed +4 (62), Science +5 (60), Melee Weapons +10 (55), Medicine +3 (48)
Intense Training (EN)
Level 18
Energy Weapons +10 (60), Unarmed +3 (65), Explosives +5 (60), Big Guns +2 (39), Medicine +2 (50)
Sniper
Level 19
Small Guns +5 (65), Lockpick +5 (65), Unarmed +6 (71), Repair +5 (65), Big Guns +1 (40)
Paralyzing Palm
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Dean's Electronics => Repair +2 (77)
Duck and Cover! => Explosives +2 (72)
Grognak the Barbarian => Melee Weapons +2 (67)
Guns and Bullets => Small Guns +2 (77)
Nikola Tesla and You => Energy Weapons +2 (72)
Pugilism Illustrated => Unarmed +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Tumblers Today => Lockpick +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
Level 20
Small Guns +3 (80), Lockpick +3 (80), Unarmed +2 (85), Sneak +3 (80), Repair +3 (80), Science +3 (75), Melee Weapons +3 (70), Medicine +2 (54)
Grim Reaper's Sprint
Big Book of Science => Science +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Dean's Electronics => Repair +2 (82)
Duck and Cover! => Explosives +2 (74)
Grognak the Barbarian => Melee Weapons +2 (72)
Guns and Bullets => Small Guns +2 (82)
Lying, Congressional Style => Speech +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Pugilism Illustrated => Unarmed +2 (87)
Tumblers Today => Lockpick +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (69)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
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