Level 1
ST 5 PE 7 EN 5 CH 5 IN 8 AG 5 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +8 (42), Explosives +6 (25), Science +4 (25)
Intense Training (AG)
Level 3
Lockpick +18 (60)
Intense Training (AG)
Level 4
Small Guns +3 (37), Lockpick +15 (75)
Educated
Level 5
Small Guns +3 (40), Repair +4 (40), Science +14 (39)
Comprehension
Level 6
Sneak +1 (20), Small Guns +10 (50), Science +1 (40), Medicine +9 (40)
Child at Heart
Level 7
Energy Weapons +1 (20), Repair +10 (50), Science +10 (50)
Toughness
Bobblehead (Strength)
Ant Might
Level 8
Sneak +10 (30), Melee Weapons +1 (20), Medicine +10 (50)
Strong Back
Level 9
Sneak +10 (40), Explosives +11 (36)
Commando
Level 10
Sneak +10 (50), Explosives +11 (47)
Finesse
Level 11
Sneak +10 (60), Speech +8 (23), Explosives +3 (50)
Mister Sandman
Level 12
Speech +21 (44)
Sniper
Level 13
Speech +6 (50), Science +15 (65)
Silent Running
Level 14
Small Guns +6 (56), Repair +5 (55), Science +10 (75)
Lawbringer
Level 15
Small Guns +11 (67), Repair +10 (65)
Light Step
Level 16
Small Guns +3 (70), Repair +5 (70), Explosives +3 (53), Medicine +10 (60)
Action Boy/Girl
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 17
Energy Weapons +8 (40), Unarmed +3 (30), Barter +3 (30), Big Guns +8 (35)
Better Criticals
Big Book of Science => Science +2 (89)
Level 18
Energy Weapons +7 (47), Barter +10 (40), Big Guns +5 (40)
Infiltrator