Level 1
ST 5 PE 5 EN 10 CH 1 IN 7 AG 6 LK 6
Speech, Small Guns, and Lockpick
Level 2
Small Guns +2 (34), Lockpick +5 (35), Speech +5 (27), Science +5 (24)
Lady Killer/Black Widow
Level 3
Energy Weapons +5 (20), Repair +5 (24), Explosives +5 (20), Medicine +2 (21)
Intense Training (AG)
Level 4
Small Guns +2 (38), Lockpick +5 (40), Speech +5 (32), Science +5 (29)
Educated
Level 5
Energy Weapons +5 (25), Repair +5 (29), Explosives +5 (25), Medicine +5 (26)
Comprehension
Level 6
Small Guns +5 (43), Lockpick +5 (45), Speech +5 (37), Science +5 (34)
Fortune Finder
Level 7
Energy Weapons +5 (30), Repair +5 (34), Explosives +5 (30), Medicine +5 (31)
Toughness
Level 8
Small Guns +5 (48), Lockpick +5 (50), Speech +5 (42), Science +5 (39)
Scrounger
Level 9
Energy Weapons +5 (35), Repair +5 (39), Explosives +5 (35), Medicine +5 (36)
Strong Back
Level 10
Small Guns +5 (53), Lockpick +5 (55), Speech +5 (47), Science +5 (44)
Mysterious Stranger
Level 11
Energy Weapons +5 (40), Repair +5 (44), Explosives +5 (40), Medicine +5 (41)
Finesse
Level 12
Small Guns +5 (58), Lockpick +5 (60), Speech +5 (52), Science +5 (49)
Gunslinger
Level 13
Energy Weapons +5 (45), Repair +5 (49), Explosives +5 (45), Medicine +5 (46)
Life Giver
Level 14
Unarmed +5 (30), Barter +5 (12), Melee Weapons +5 (20), Big Guns +5 (30)
Lawbringer
Level 15
Energy Weapons +5 (50), Repair +5 (54), Explosives +5 (50), Medicine +5 (51)
Commando
Ant Sight
Level 16
Small Guns +5 (63), Lockpick +5 (67), Speech +5 (57), Science +5 (54)
Better Criticals
Level 17
Unarmed +5 (35), Barter +5 (17), Melee Weapons +5 (25), Big Guns +5 (35)
Action Boy/Girl
Bobblehead (Energy Weapons)
Level 18
Energy Weapons +5 (67), Repair +5 (59), Explosives +5 (57), Medicine +5 (56)
Concentrated Fire
Level 19
Small Guns +5 (68), Lockpick +5 (72), Speech +5 (62), Science +5 (59)
Sniper
Level 20
Unarmed +5 (40), Barter +5 (22), Melee Weapons +5 (30), Big Guns +5 (40)
Grim Reaper's Sprint
Level 21
Energy Weapons +5 (72), Repair +5 (64), Explosives +5 (62), Medicine +5 (61)
Chemist
Bobblehead (Science)
Level 22
Small Guns +5 (73), Lockpick +5 (77), Speech +5 (67), Science +5 (74)
Quantum Chemist
Level 23
Unarmed +5 (45), Barter +5 (27), Melee Weapons +5 (35), Big Guns +5 (45)
Robotics Expert
Level 24
Energy Weapons +5 (77), Repair +5 (69), Explosives +5 (67), Medicine +5 (66)
Adamantium Skeleton
Level 25
Small Guns +5 (78), Lockpick +5 (82), Speech +5 (72), Science +5 (79)
Rad Resistance
Level 26
Unarmed +5 (50), Barter +5 (32), Melee Weapons +5 (40), Big Guns +5 (50)
Nerves of Steel
Level 27
Energy Weapons +5 (92), Repair +5 (74), Explosives +5 (72), Medicine +5 (71)
Cyborg
Level 28
Unarmed +5 (55), Barter +5 (37), Melee Weapons +5 (45), Big Guns +5 (55)
Rad Absorption
Level 29
Unarmed +5 (60), Barter +5 (42), Melee Weapons +5 (50), Big Guns +5 (60)
Solar Powered
Level 30
Unarmed +5 (67), Barter +5 (65), Melee Weapons +5 (65), Big Guns +5 (67)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (79)
Grognak the Barbarian => Melee Weapons +2 (81)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (39)
Chinese Army: Special Ops Training Manual => Sneak +2 (41)
Chinese Army: Special Ops Training Manual => Sneak +2 (43)
Chinese Army: Special Ops Training Manual => Sneak +2 (45)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Chinese Army: Special Ops Training Manual => Sneak +2 (51)
Chinese Army: Special Ops Training Manual => Sneak +2 (53)
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Barkskin
Booster Shot
Pitt Fighter