Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Deep Sleep
Dream Crusher
Educated
Escalator to Heaven
Explorer
Grim Reaper's Sprint
Gun Nut
Hematophage
Light Step
Night Person
No Weaknesses
Party Boy/Girl
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Silent Running
Size Matters (2)
Swift Learner
Tag!
Thief
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 6 EN 6 CH 1 IN 10 AG 6 LK 6
Small Guns, Energy Weapons, and Big Guns
Wired Reflexes
Ant Sight
Level 2
Small Guns +18 (55), Energy Weapons +2 (36)
Gun Nut
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Level 3
Energy Weapons +14 (50), Melee Weapons +6 (21)
Swift Learner
Big Book of Science => Science +1 (29)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 4
Explosives +1 (30), Science +1 (40), Big Guns +18 (60)
Educated
Level 5
Sneak +3 (35), Repair +10 (50), Science +10 (50)
Thief
Level 6
Lockpick +13 (50), Barter +10 (27)
Bloody Mess
Level 7
Explosives +20 (50), Barter +3 (30)
Toughness
Level 8
Barter +20 (50), Melee Weapons +3 (34)
Size Matters
Level 9
Melee Weapons +16 (50), Medicine +7 (42)
Comprehension
Level 10
Sneak +15 (50), Medicine +8 (50)
Commando
Level 11
Speech +23 (40)
Night Person
Level 12
Unarmed +13 (40), Speech +10 (50)
Silent Running
Level 13
Small Guns +2 (70), Unarmed +10 (50), Big Guns +11 (100)
Size Matters
Level 14
Energy Weapons +23 (83)
Adamantium Skeleton
Level 15
Energy Weapons +3 (96), Science +10 (60), Medicine +10 (60)
Cyborg
Level 16
Explosives +10 (60), Melee Weapons +13 (78)
Tag! (Melee Weapons)
Level 17
Lockpick +10 (60), Speech +1 (51), Melee Weapons +12 (90)
Light Step (Melee Weapons)
Level 18
Small Guns +4 (74), Unarmed +10 (60), Speech +9 (60)
Concentrated Fire (Melee Weapons)
Level 19
Small Guns +3 (77), Repair +10 (60), Explosives +10 (70)
Action Boy/Girl (Melee Weapons)
Level 20
Small Guns +3 (80), Lockpick +10 (70), Medicine +10 (70)
Grim Reaper's Sprint (Melee Weapons)
Level 21
Repair +3 (63), Explosives +20 (90)
Explorer (Melee Weapons)
Level 22
Lockpick +20 (90), Medicine +3 (73)
Puppies! (Melee Weapons)
Level 23
Repair +6 (69), Medicine +17 (90)
Deep Sleep (Melee Weapons)
Level 24
Repair +21 (90), Science +2 (62)
No Weaknesses (Melee Weapons)
Level 25
Small Guns +5 (85), Science +18 (80)
Escalator to Heaven (Melee Weapons)
Level 26
Sneak +8 (68), Small Guns +5 (90), Science +10 (90)
Warmonger (Melee Weapons)
Level 27
Sneak +22 (90), Speech +1 (69)
Quantum Chemist (Melee Weapons)
Level 28
Speech +23 (92)
Party Boy/Girl (Melee Weapons)
Level 29
Small Guns +10 (100), Energy Weapons +4 (100), Explosives +9 (99)
Pyromaniac (Melee Weapons)
Level 30
Lockpick +5 (100), Repair +5 (97), Science +3 (95), Melee Weapons +5 (100), Medicine +5 (97)
Almost Perfect (Melee Weapons)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Intelligence)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Duck and Cover! => Explosives +2 (100)
Lying, Congressional Style => Speech +2 (100)
Dean's Electronics => Repair +2 (99)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Paradise Lost => Speech +2 (100)
Tumblers Today => Lockpick +2 (100)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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