Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
3
 
Intelligence
8
 
Agility
6
 
Luck
6
 
Action Points
102
 
Carry Weight
260
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
510
 
Melee Damage
3.0
 
Skill Points
21
 
Barter
11
 
Big Guns
60
 
Energy Weapons
80
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
17
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
11
 
Unarmed
17
 
Action Boy/Girl
Adamantium Skeleton
Better Criticals
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (3)
Educated
Finesse
Fortune Finder
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Intense Training
Night Person
Quantum Chemist
Rad Resistance
Robotics Expert
Scrounger
Sniper
Strong Back
Toughness
Warmonger
Level 1
ST 6 PE 6 EN 6 CH 3 IN 8 AG 6 LK 5
Repair, Small Guns, and Medicine
Level 2
Lockpick +1 (18), Repair +15 (56), Explosives +1 (18), Science +1 (22)
Gun Nut
Level 3
Lockpick +7 (25), Explosives +1 (19), Science +10 (32)
Gun Nut
Level 4
Small Guns +5 (47), Lockpick +1 (26), Repair +3 (64), Explosives +1 (20), Science +4 (36), Medicine +4 (40)
Educated
Level 5
Lockpick +3 (29), Repair +12 (76), Explosives +2 (22), Science +4 (40)
Comprehension
Level 6
Small Guns +7 (54), Energy Weapons +1 (18), Lockpick +1 (30), Explosives +1 (23), Science +5 (45), Medicine +5 (45), Big Guns +1 (18)
Gunslinger
Level 7
Small Guns +6 (60), Energy Weapons +1 (19), Lockpick +2 (32), Explosives +1 (24), Science +5 (50), Medicine +5 (50), Big Guns +1 (19)
Toughness
Level 8
Energy Weapons +1 (20), Lockpick +2 (34), Repair +16 (92), Explosives +1 (25), Big Guns +1 (20)
Strong Back
Level 9
Small Guns +5 (65), Energy Weapons +1 (21), Lockpick +1 (35), Repair +2 (94), Explosives +1 (26), Science +5 (55), Medicine +5 (55), Big Guns +1 (21)
Scrounger
Level 10
Small Guns +3 (68), Energy Weapons +3 (24), Lockpick +3 (38), Repair +2 (96), Explosives +3 (29), Science +2 (57), Medicine +2 (57), Big Guns +3 (24)
Night Person
Level 11
Small Guns +2 (70), Energy Weapons +3 (27), Lockpick +7 (45), Repair +1 (97), Explosives +3 (32), Science +1 (58), Medicine +1 (58), Big Guns +3 (27)
Commando
Level 12
Small Guns +5 (75), Energy Weapons +2 (29), Lockpick +7 (52), Repair +1 (98), Explosives +2 (34), Science +1 (59), Medicine +1 (59), Big Guns +2 (29)
Robotics Expert
Level 13
Small Guns +5 (80), Energy Weapons +4 (33), Lockpick +4 (56), Repair +1 (99), Explosives +3 (37), Science +1 (60), Medicine +1 (60), Big Guns +2 (31)
Sniper
Level 14
Small Guns +4 (84), Energy Weapons +2 (45), Lockpick +10 (66), Repair +1 (100), Explosives +2 (39), Big Guns +2 (33)
Cyborg
Level 15
Small Guns +6 (90), Energy Weapons +2 (47), Lockpick +5 (71), Explosives +6 (45), Big Guns +2 (35)
Rad Resistance
Level 16
Sneak +5 (22), Energy Weapons +2 (49), Lockpick +5 (76), Explosives +7 (52), Big Guns +2 (37)
Demolition Expert
Level 17
Energy Weapons +2 (51), Lockpick +11 (87), Explosives +6 (58), Big Guns +2 (39)
Action Boy/Girl
Level 18
Sneak +6 (28), Energy Weapons +9 (60), Lockpick +2 (89), Explosives +2 (60), Big Guns +2 (41)
Concentrated Fire
Level 19
Sneak +21 (49)
Adamantium Skeleton
Level 20
Sneak +15 (64), Lockpick +6 (95)
Grim Reaper's Sprint
Level 21
Sneak +13 (77), Energy Weapons +2 (62), Lockpick +1 (96), Explosives +2 (62), Medicine +1 (61), Big Guns +2 (43)
Demolition Expert
Level 22
Sneak +8 (85), Energy Weapons +2 (64), Lockpick +2 (98), Explosives +2 (64), Science +3 (63), Medicine +2 (63), Big Guns +2 (45)
Demolition Expert
Level 23
Sneak +7 (92), Science +7 (70), Medicine +7 (70)
Quantum Chemist
Level 24
Sneak +2 (94), Small Guns +5 (95), Energy Weapons +3 (67), Lockpick +2 (100), Explosives +3 (67), Science +2 (72), Medicine +2 (72), Big Guns +2 (47)
Intense Training (LK)
Level 25
Sneak +2 (96), Small Guns +2 (97), Energy Weapons +2 (69), Explosives +7 (74), Science +3 (75), Medicine +3 (75), Big Guns +2 (49)
Chem Resistant
Level 26
Sneak +2 (98), Small Guns +2 (99), Energy Weapons +2 (71), Explosives +7 (81), Science +3 (78), Medicine +3 (78), Big Guns +2 (51)
Warmonger
Level 27
Sneak +2 (100), Small Guns +1 (100), Energy Weapons +2 (73), Explosives +2 (83), Science +6 (84), Medicine +6 (84), Big Guns +2 (53)
Chemist
Level 28
Energy Weapons +2 (75), Explosives +5 (88), Science +6 (90), Medicine +6 (90), Big Guns +2 (55)
Finesse
Level 29
Energy Weapons +2 (77), Explosives +5 (93), Science +6 (96), Medicine +6 (96), Big Guns +2 (57)
Better Criticals
Level 30
Energy Weapons +3 (80), Explosives +7 (100), Science +4 (100), Medicine +4 (100), Big Guns +3 (60)
Fortune Finder
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