Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
13%
 
Hit Points
600
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
90
 
Big Guns
100
 
Energy Weapons
88
 
Explosives
100
 
Lockpick
100
 
Medicine
82
 
Melee Weapons
86
 
Repair
82
 
Science
87
 
Small Guns
87
 
Sneak
100
 
Speech
90
 
Unarmed
88
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Better Criticals
Booster Shot
Commando
Comprehension
Contract Killer
Covert Ops
Demolition Expert (2)
Educated
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (4)
Iron Fist (3)
Life Giver
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Quantum Chemist
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 6 CH 4 IN 9 AG 5 LK 5
Lockpick, Sneak, and Melee Weapons
Bobblehead (Medicine)
Level 2
Lockpick +10 (40), Speech +7 (20), Science +2 (25)
Intense Training (ST)
Bobblehead (Intelligence)
Level 3
Lockpick +10 (50), Unarmed +3 (20), Barter +7 (20)
Intense Training (AG)
Level 4
Lockpick +15 (65), Speech +5 (25)
Educated
Bobblehead (Strength)
Bobblehead (Repair)
Level 5
Sneak +3 (35), Lockpick +10 (75), Unarmed +5 (25), Medicine +5 (40)
Comprehension
Wired Reflexes
Level 6
Sneak +10 (45), Unarmed +5 (30), Speech +5 (30), Medicine +3 (43)
Toughness
Bobblehead (Unarmed)
Level 7
Sneak +5 (52), Speech +5 (35), Repair +1 (36), Barter +5 (25), Medicine +7 (50)
Intense Training (AG)
Bobblehead (Speech)
Level 8
Sneak +3 (55), Repair +4 (40), Science +13 (40), Medicine +3 (53)
Strong Back
Bobblehead (Agility)
Bobblehead (Perception)
Level 9
Sneak +3 (60), Unarmed +10 (50), Science +10 (50)
Scrounger
Bobblehead (Charisma)
Level 10
Sneak +10 (70), Speech +3 (50), Science +10 (60)
Finesse
Bobblehead (Science)
Level 11
Barter +2 (29), Science +5 (75), Melee Weapons +4 (40), Medicine +12 (65)
Iron Fist
Bobblehead (Explosives)
Level 12
Repair +2 (42), Barter +1 (30), Science +5 (80), Medicine +15 (80)
Life Giver
Bobblehead (Melee Weapons)
Level 13
Unarmed +10 (60), Speech +5 (55), Repair +8 (50)
Silent Running
Bobblehead (Sneak)
Level 14
Unarmed +10 (70), Repair +5 (55), Explosives +3 (30), Barter +5 (35)
Fast Metabolism
Bobblehead (Lockpick)
Level 15
Unarmed +10 (80), Repair +5 (60), Melee Weapons +8 (58)
Contract Killer
Level 16
Repair +20 (80), Melee Weapons +3 (61)
Action Boy/Girl
Bobblehead (Endurance)
Bobblehead (Luck)
Level 17
Speech +10 (65), Explosives +4 (34), Melee Weapons +9 (70)
Better Criticals
Bobblehead (Big Guns)
Level 18
Speech +10 (75), Explosives +3 (37), Melee Weapons +10 (80)
Paralyzing Palm
Bobblehead (Barter)
Level 19
Speech +5 (80), Explosives +8 (45), Barter +10 (55)
Sniper
Bobblehead (Energy Weapons)
Level 20
Explosives +3 (48), Barter +20 (75)
Ninja
Bobblehead (Small Guns)
Ant Might
Hematophage
Power Armor Training
Rad Regeneration
Level 21
Explosives +18 (66), Barter +5 (80)
Grim Reaper's Sprint
Level 22
Small Guns +9 (40), Explosives +14 (80)
Iron Fist
Level 23
Small Guns +23 (63)
Iron Fist
Level 24
Small Guns +17 (80), Energy Weapons +6 (33)
Intense Training (ST)
Level 25
Energy Weapons +23 (56)
Quantum Chemist
Level 26
Energy Weapons +23 (79)
Nerves of Steel
Level 27
Energy Weapons +1 (80), Big Guns +22 (51)
Commando
Level 28
Big Guns +23 (74)
Demolition Expert
Level 29
Big Guns +23 (97)
Demolition Expert
Level 30
Sneak +6 (100), Lockpick +5 (100), Explosives +12 (100)
Almost Perfect
Auto Expert
Booster Shot
Covert Ops
Ghoul Ecology
Pitt Fighter
Punga Power!
Xenotech Expert
Big Book of Science => Science +2 (87)
PoundHound, over 14 years ago:
You should put END at 9 in the beginning. Go right to Megaton and steal the key (save and load if necessary) from Simms to his house & get STR Bobblehead right off. With two Intense Trainings in STR by the 4th level...your character would be dodging more bullets and hitting harder earlier on. Sorry, I just was making an unarmed guy today, and came here for help.
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