Strength
8
 
Perception
7
 
Endurance
3
 
Charisma
3
 
Intelligence
8
 
Agility
8
 
Luck
3
 
Action Points
81
 
Carry Weight
230
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
4.0
 
Skill Points
21
 
Barter
10
 
Big Guns
10
 
Energy Weapons
55
 
Explosives
25
 
Lockpick
42
 
Medicine
20
 
Melee Weapons
20
 
Repair
55
 
Science
20
 
Small Guns
55
 
Sneak
20
 
Speech
22
 
Unarmed
10
 
Educated
Gun Nut (3)
Power Armor Training
Wired Reflexes
Level 1
ST 8 PE 7 EN 3 CH 3 IN 8 AG 8 LK 3
Small Guns, Energy Weapons, Repair
Power Armor Training
Level 2
Lockpick +18 (36)
Gun Nut
Wired Reflexes
Level 3
Energy Weapons +12 (45), Lockpick +6 (42)
Gun Nut
Level 4
Small Guns +5 (50), Energy Weapons +5 (50), Repair +1 (46), Explosives +7 (25)
Educated
Level 5
Energy Weapons +5 (55), Speech +12 (22), Repair +4 (55)
Gun Nut
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