Strength
5
 
Perception
6
 
Endurance
10
 
Charisma
6
 
Intelligence
4
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
250
 
Critical Chance
13%
 
Dmg Resist
10%
 
Hit Points
510
 
Melee Damage
2.5
 
Skill Points
14
 
Barter
60
 
Big Guns
72
 
Energy Weapons
27
 
Explosives
60
 
Lockpick
67
 
Medicine
61
 
Melee Weapons
16
 
Repair
75
 
Science
60
 
Small Guns
24
 
Sneak
24
 
Speech
56
 
Unarmed
26
 
Action Boy/Girl
Adamantium Skeleton
Animal Friend
Better Criticals
Chemist
Child at Heart
Comprehension
Finesse
Fortune Finder
Intense Training (2)
Lawbringer
Life Giver
Master Trader
Robotics Expert
Scrounger
Strong Back
Toughness
Level 1
ST 4 PE 5 EN 9 CH 5 IN 3 AG 9 LK 5
Big Guns, Speech, and Lockpick
Bobblehead (Medicine)
Level 2
Speech +13 (43)
Intense Training (LK)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Lockpick +14 (45)
Intense Training (LK)
Level 4
Lockpick +4 (49), Repair +10 (24)
Comprehension
Bobblehead (Science)
Bobblehead (Repair)
Tumblers Today => Lockpick +2 (51)
Tumblers Today => Lockpick +2 (53)
Tumblers Today => Lockpick +2 (55)
Dean's Electronics => Repair +2 (36)
Level 5
Repair +14 (50)
Child at Heart
Bobblehead (Speech)
Level 6
Science +14 (38)
Fortune Finder
Big Book of Science => Science +2 (40)
Level 7
Barter +3 (19), Big Guns +11 (50)
Toughness
Bobblehead (Lockpick)
Level 8
Repair +5 (55), Barter +4 (23), Big Guns +5 (55)
Scrounger
Level 9
Repair +5 (60), Barter +4 (27), Big Guns +5 (60)
Strong Back
Level 10
Repair +10 (70), Barter +4 (31)
Finesse
Bobblehead (Luck)
Bobblehead (Charisma)
Level 11
Barter +14 (47)
Animal Friend
Bobblehead (Endurance)
Bobblehead (Big Guns)
Level 12
Barter +4 (51), Science +10 (50)
Robotics Expert
Bobblehead (Explosives)
Level 13
Explosives +14 (40)
Life Giver
Level 14
Barter +9 (60), Medicine +5 (29)
Master Trader
Level 15
Medicine +14 (43)
Lawbringer
Level 16
Medicine +14 (57)
Action Boy/Girl
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
Level 17
Explosives +14 (54)
Chemist
Level 18
Repair +5 (75), Explosives +4 (58), Science +5 (55)
Adamantium Skeleton
Bobblehead (Perception)
Level 19
Energy Weapons +9 (27), Science +5 (60)
Better Criticals
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