Strength
9
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
40
 
Energy Weapons
37
 
Explosives
54
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
90
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Cannibal
Daddy's Boy/Girl
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Intense Training (10)
Iron Fist
Ninja
No Weaknesses
Silent Running
Strong Back
Tag!
Thief
Toughness
Level 1
ST 5 PE 3 EN 9 CH 1 IN 9 AG 8 LK 5
Sneak, Unarmed, and Medicine
Bobblehead (Intelligence)
Level 2
Sneak +9 (45), Small Guns +9 (30), Unarmed +2 (40)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Big Guns)
Level 3
Sneak +9 (56), Speech +3 (10), Repair +5 (30), Barter +3 (10)
Intense Training (AG)
Level 4
Sneak +4 (60), Small Guns +3 (35), Lockpick +12 (25), Barter +1 (11)
Educated
Level 5
Unarmed +5 (45), Speech +10 (20), Repair +8 (38)
Intense Training (PE)
Bobblehead (Agility)
Level 6
Sneak +3 (65), Small Guns +3 (40), Lockpick +3 (30), Unarmed +5 (50), Speech +5 (25), Repair +4 (42)
Toughness
Bobblehead (Endurance)
Level 7
Sneak +5 (70), Unarmed +5 (57), Speech +5 (30), Repair +8 (50)
Bloody Mess
Level 8
Lockpick +10 (45), Unarmed +8 (65), Repair +5 (55)
Thief
Level 9
Unarmed +5 (70), Repair +5 (60), Barter +3 (14), Medicine +10 (50)
Intense Training (LK)
Level 10
Lockpick +5 (50), Speech +4 (34), Explosives +5 (20), Barter +6 (20), Melee Weapons +3 (20)
Finesse
Level 11
Sneak +5 (80), Unarmed +10 (80), Speech +6 (40), Barter +2 (22)
Iron Fist
Level 12
Lockpick +3 (53), Unarmed +2 (82), Repair +10 (70), Barter +8 (30)
Cannibal
Level 13
Sneak +8 (98), Lockpick +2 (55), Unarmed +3 (85), Repair +5 (75), Barter +5 (35)
Silent Running
Level 14
Lockpick +10 (67), Unarmed +3 (88), Barter +5 (40), Melee Weapons +5 (25)
Intense Training (PE)
Lying, Congressional Style => Speech +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (99)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (51)
Pugilism Illustrated => Unarmed +1 (89)
Pugilism Illustrated => Unarmed +1 (90)
Lying, Congressional Style => Speech +1 (42)
Lying, Congressional Style => Speech +1 (43)
Lying, Congressional Style => Speech +1 (44)
Lying, Congressional Style => Speech +1 (45)
Big Book of Science => Science +1 (26)
Big Book of Science => Science +1 (27)
Level 15
Energy Weapons +3 (20), Lockpick +13 (80), Medicine +7 (58)
Adamantium Skeleton
Level 16
Speech +5 (50), Repair +5 (80), Explosives +3 (25), Barter +5 (45), Science +3 (30), Medicine +2 (60)
Action Boy/Girl
Level 17
Unarmed +5 (95), Repair +5 (85), Barter +2 (47), Melee Weapons +1 (26), Medicine +10 (70)
Better Criticals
Level 18
Small Guns +5 (50), Lockpick +5 (85), Unarmed +5 (100), Speech +3 (53), Medicine +5 (75)
Gun Nut
Level 19
Lockpick +13 (98), Speech +2 (55), Repair +5 (95), Barter +3 (50)
Strong Back
Level 20
Lockpick +2 (100), Repair +5 (100), Science +16 (46)
Grim Reaper's Sprint
Level 21
Explosives +5 (30), Science +4 (55), Melee Weapons +9 (35), Medicine +5 (85)
Daddy's Boy/Girl
Level 22
Speech +5 (61), Barter +5 (56), Science +3 (59), Melee Weapons +5 (41), Medicine +5 (91)
Intense Training (LK)
Level 23
Small Guns +4 (55), Speech +4 (65), Barter +8 (64), Science +1 (60), Melee Weapons +4 (45), Medicine +2 (93)
Intense Training (LK)
Level 24
Small Guns +4 (60), Speech +4 (70), Barter +5 (70), Melee Weapons +4 (50), Medicine +6 (100)
Intense Training (LK)
Level 25
Energy Weapons +1 (23), Speech +5 (75), Explosives +3 (35), Science +4 (65), Melee Weapons +10 (62)
Intense Training (ST)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Explosives)
Level 26
Small Guns +5 (65), Speech +3 (90), Barter +2 (84), Science +5 (70), Melee Weapons +8 (80)
Ninja
Level 27
Small Guns +3 (68), Speech +10 (100), Melee Weapons +10 (92)
Intense Training (ST)
Level 28
Small Guns +2 (70), Explosives +1 (48), Barter +10 (100), Science +5 (75), Melee Weapons +5 (97)
No Weaknesses
Level 29
Small Guns +10 (80), Energy Weapons +5 (30), Explosives +2 (50), Melee Weapons +3 (100), Big Guns +3 (40)
Tag! (Science)
Level 30
Small Guns +10 (90), Energy Weapons +3 (37), Science +10 (100)
Almost Perfect
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