Strength
5
 
Perception
8
 
Endurance
6
 
Charisma
7
 
Intelligence
4
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
19
 
Big Guns
17
 
Energy Weapons
50
 
Explosives
21
 
Lockpick
28
 
Medicine
23
 
Melee Weapons
15
 
Repair
50
 
Science
13
 
Small Guns
45
 
Sneak
15
 
Speech
40
 
Unarmed
17
 
Educated
Gun Nut (2)
Swift Learner
Level 1
ST 5 PE 8 EN 6 CH 7 IN 4 AG 5 LK 5
Energy Weapons, Repair, and Speech
Bobblehead (Medicine)
Level 2
Small Guns +10 (25), Energy Weapons +4 (40)
Swift Learner
Level 3
Small Guns +5 (35), Speech +5 (39), Repair +4 (37)
Gun Nut
Level 4
Small Guns +5 (40), Energy Weapons +5 (45), Repair +4 (41)
Educated
Level 5
Energy Weapons +5 (50), Lockpick +7 (28), Speech +1 (40), Repair +4 (50)
Gun Nut
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