Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
94
 
Big Guns
94
 
Energy Weapons
94
 
Explosives
94
 
Lockpick
94
 
Medicine
100
 
Melee Weapons
94
 
Repair
84
 
Science
100
 
Small Guns
100
 
Sneak
96
 
Speech
96
 
Unarmed
96
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Bloody Mess
Commando
Comprehension
Computer Whiz
Cyborg
Demolition Expert (3)
Educated
Explorer
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Lead Belly
Mister Sandman
Night Person
Puppies!
Quantum Chemist
Rad Resistance
Scrounger
Strong Back
Swift Learner (2)
Toughness
Warmonger
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Repair, Science, and Small Guns
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Small Guns +4 (36), Repair +8 (48), Science +8 (48)
Swift Learner
Level 3
Small Guns +12 (48), Barter +8 (23)
Swift Learner
Level 4
Barter +20 (43)
Educated
Level 5
Barter +4 (47), Big Guns +19 (34)
Comprehension
Level 6
Energy Weapons +10 (25), Big Guns +13 (47)
Bloody Mess
Level 7
Explosives +23 (38)
Toughness
Level 8
Energy Weapons +14 (39), Explosives +9 (47)
Scrounger
Level 9
Energy Weapons +8 (47), Lockpick +15 (30)
Strong Back
Level 10
Lockpick +11 (41), Medicine +12 (47)
Finesse
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Level 11
Sneak +17 (34), Lockpick +6 (47)
Rad Resistance
Level 12
Sneak +13 (47), Speech +10 (25)
Fast Metabolism
Bobblehead (Sneak)
Level 13
Speech +22 (47), Melee Weapons +1 (16)
Demolition Expert
Bobblehead (Speech)
Level 14
Melee Weapons +23 (39)
Adamantium Skeleton
Level 15
Unarmed +15 (30), Melee Weapons +8 (47)
Demolition Expert
Big Book of Science => Science +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (65)
Level 16
Unarmed +23 (53)
Cyborg
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Level 17
Science +23 (83)
Action Boy/Girl
Level 18
Energy Weapons +3 (70), Lockpick +3 (60), Unarmed +1 (64), Explosives +3 (60), Barter +3 (60), Science +1 (84), Melee Weapons +1 (58), Medicine +5 (70), Big Guns +3 (60)
Computer Whiz
Level 19
Sneak +3 (60), Small Guns +3 (61), Unarmed +6 (70), Speech +5 (62), Repair +4 (62), Melee Weapons +2 (60)
Demolition Expert
Level 20
Small Guns +9 (70), Repair +8 (70), Science +6 (90)
Explorer
Level 21
Speech +2 (64), Explosives +1 (61), Barter +10 (70), Big Guns +10 (70)
Grim Reaper's Sprint
Level 22
Sneak +6 (66), Lockpick +4 (64), Speech +2 (66), Explosives +5 (66), Science +2 (92), Melee Weapons +4 (64)
Puppies!
Level 23
Sneak +4 (70), Lockpick +6 (70), Speech +2 (68), Explosives +4 (70), Science +1 (93), Melee Weapons +6 (70)
Fortune Finder
Level 24
Sneak +2 (72), Small Guns +2 (72), Energy Weapons +2 (72), Lockpick +2 (72), Unarmed +2 (72), Speech +4 (72), Repair +2 (72), Explosives +2 (72), Science +1 (94), Melee Weapons +2 (72), Medicine +2 (72)
Lead Belly
Level 25
Sneak +2 (74), Small Guns +2 (74), Lockpick +2 (74), Unarmed +2 (74), Speech +2 (74), Repair +2 (74), Explosives +2 (74), Barter +2 (72), Science +1 (95), Melee Weapons +2 (74), Medicine +2 (74), Big Guns +2 (72)
Commando
Level 26
Sneak +2 (76), Small Guns +2 (76), Energy Weapons +2 (74), Lockpick +2 (76), Unarmed +2 (76), Speech +2 (76), Repair +2 (76), Barter +2 (74), Science +1 (96), Melee Weapons +2 (76), Medicine +2 (76), Big Guns +2 (74)
Warmonger
Level 27
Sneak +2 (78), Small Guns +2 (78), Energy Weapons +2 (76), Unarmed +2 (78), Speech +2 (78), Repair +2 (78), Explosives +2 (76), Barter +2 (76), Science +1 (97), Melee Weapons +2 (78), Medicine +2 (78), Big Guns +2 (76)
Mister Sandman
Level 28
Sneak +2 (80), Small Guns +2 (80), Energy Weapons +2 (78), Lockpick +2 (78), Unarmed +2 (80), Speech +2 (80), Repair +2 (80), Explosives +2 (78), Barter +2 (78), Science +1 (98), Melee Weapons +2 (80), Big Guns +2 (78)
Quantum Chemist
Level 29
Sneak +2 (82), Small Guns +2 (82), Energy Weapons +2 (80), Lockpick +2 (80), Unarmed +2 (82), Speech +2 (82), Repair +2 (82), Explosives +2 (80), Barter +2 (80), Science +1 (99), Medicine +2 (80), Big Guns +2 (80)
Night Person
Level 30
Sneak +2 (92), Small Guns +2 (92), Energy Weapons +2 (92), Lockpick +2 (92), Unarmed +2 (94), Speech +2 (94), Explosives +2 (92), Barter +2 (92), Science +1 (100), Melee Weapons +2 (92), Medicine +2 (84), Big Guns +2 (92)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
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