Strength
10
 
Perception
3
 
Endurance
3
 
Charisma
5
 
Intelligence
5
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
250
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
5.0
 
Skill Points
15
 
Barter
16
 
Big Guns
27
 
Energy Weapons
12
 
Explosives
27
 
Lockpick
12
 
Medicine
16
 
Melee Weapons
26
 
Repair
31
 
Science
16
 
Small Guns
20
 
Sneak
20
 
Speech
16
 
Unarmed
12
 
Level 1
ST 10 PE 3 EN 3 CH 5 IN 5 AG 7 LK 7
Big Guns, Explosives, and Repair
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