Strength
10
 
Perception
6
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
7
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
12%
 
Dmg Resist
15%
 
Hit Points
440
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
66
 
Big Guns
66
 
Energy Weapons
66
 
Explosives
66
 
Lockpick
75
 
Medicine
66
 
Melee Weapons
66
 
Repair
68
 
Science
66
 
Small Guns
66
 
Sneak
66
 
Speech
66
 
Unarmed
66
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (3)
Life Giver
Light Step
Mysterious Stranger
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 9 LK 6
Repair, Science, Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Rad Regeneration
Wired Reflexes
Barkskin
Hematophage
Power Armor Training
Level 2
Barter +20 (40)
Intense Training (ST)
Level 3
Energy Weapons +8 (36), Big Guns +12 (40)
Intense Training (ST)
Level 4
Energy Weapons +4 (40), Explosives +12 (40), Medicine +4 (40)
Educated
Level 5
Small Guns +4 (40), Unarmed +9 (37), Sneak +4 (40), Melee Weapons +6 (40)
Comprehension
Level 6
Unarmed +3 (40), Speech +20 (40)
Toughness
Level 7
Small Guns +3 (43), Energy Weapons +3 (43), Sneak +2 (42), Explosives +3 (43), Barter +3 (43), Melee Weapons +3 (43), Big Guns +3 (43), Medicine +3 (43)
Bloody Mess
Level 8
Small Guns +1 (44), Energy Weapons +2 (45), Lockpick +2 (45), Unarmed +4 (44), Speech +4 (44), Sneak +2 (44), Explosives +2 (45), Barter +2 (45), Melee Weapons +1 (44), Big Guns +2 (45), Medicine +1 (44)
Strong Back
Level 9
Small Guns +3 (47), Energy Weapons +1 (46), Lockpick +1 (46), Unarmed +3 (47), Speech +3 (47), Sneak +3 (47), Explosives +1 (46), Barter +1 (46), Melee Weapons +3 (47), Big Guns +1 (46), Medicine +3 (47)
Commando
Level 10
Small Guns +4 (51), Energy Weapons +2 (48), Lockpick +2 (48), Unarmed +1 (48), Speech +2 (49), Sneak +4 (51), Explosives +2 (48), Barter +2 (48), Melee Weapons +1 (48), Big Guns +2 (48), Medicine +1 (48)
Finesse
Level 11
Energy Weapons +3 (51), Lockpick +3 (51), Unarmed +3 (51), Speech +2 (51), Explosives +3 (51), Melee Weapons +3 (53), Big Guns +3 (51), Medicine +3 (51)
Intense Training (ST)
Level 12
Small Guns +2 (53), Energy Weapons +2 (53), Lockpick +2 (53), Sneak +2 (53), Repair +2 (53), Explosives +2 (53), Barter +5 (53), Science +2 (53), Big Guns +2 (53), Medicine +2 (53)
Sniper
Level 13
Small Guns +2 (55), Energy Weapons +1 (54), Lockpick +1 (54), Unarmed +4 (55), Speech +4 (55), Sneak +2 (55), Repair +2 (55), Explosives +1 (54), Barter +1 (54), Science +2 (55), Melee Weapons +1 (54), Big Guns +1 (54), Medicine +1 (54)
Fast Metabolism
Level 14
Small Guns +1 (56), Energy Weapons +3 (57), Lockpick +2 (56), Unarmed +1 (56), Speech +1 (56), Sneak +1 (56), Repair +1 (56), Explosives +2 (56), Barter +3 (57), Science +1 (56), Melee Weapons +2 (56), Big Guns +3 (57), Medicine +2 (56)
Light Step
Level 15
Small Guns +2 (58), Energy Weapons +1 (58), Lockpick +2 (58), Unarmed +2 (58), Speech +2 (58), Sneak +2 (58), Repair +2 (58), Explosives +2 (58), Barter +1 (58), Science +2 (58), Melee Weapons +2 (58), Big Guns +1 (58), Medicine +2 (58)
Mysterious Stranger
Level 16
Small Guns +2 (60), Energy Weapons +2 (60), Lockpick +2 (60), Speech +1 (59), Sneak +2 (60), Repair +2 (60), Explosives +2 (60), Barter +2 (60), Science +2 (60), Melee Weapons +2 (60), Big Guns +2 (60), Medicine +2 (60)
Action Boy/Girl
Level 17
Small Guns +2 (62), Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +4 (62), Speech +3 (62), Sneak +2 (62), Repair +2 (62), Explosives +1 (61), Barter +1 (61), Science +2 (62), Melee Weapons +2 (62), Big Guns +1 (61), Medicine +1 (61)
Better Criticals
Level 18
Small Guns +1 (63), Energy Weapons +3 (64), Lockpick +2 (63), Unarmed +1 (63), Speech +1 (63), Sneak +1 (63), Repair +1 (63), Explosives +3 (64), Barter +3 (64), Science +1 (63), Melee Weapons +1 (63), Big Guns +3 (64), Medicine +2 (63)
Concentrated Fire
Level 19
Small Guns +2 (65), Energy Weapons +1 (65), Lockpick +3 (66), Unarmed +2 (65), Speech +2 (65), Sneak +2 (65), Repair +2 (65), Explosives +1 (65), Barter +1 (65), Science +2 (65), Melee Weapons +2 (65), Big Guns +1 (65), Medicine +2 (65)
Life Giver
Level 20
Small Guns +1 (66), Energy Weapons +1 (66), Lockpick +9 (75), Unarmed +1 (66), Speech +1 (66), Sneak +1 (66), Repair +3 (68), Explosives +1 (66), Barter +1 (66), Science +1 (66), Melee Weapons +1 (66), Big Guns +1 (66), Medicine +1 (66)
Grim Reaper's Sprint
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