Level 1
  
    ST 5 PE 5 EN 5 CH 1 IN 9 AG 9 LK 6
  
    Repair, Science, Lockpick
  
    Bobblehead (Strength)
  
    Bobblehead (Perception)
  
    Bobblehead (Endurance)
  
    Bobblehead (Charisma)
  
    Bobblehead (Intelligence)
  
    Bobblehead (Agility)
  
    Bobblehead (Luck)
  
    Bobblehead (Barter)
  
    Bobblehead (Big Guns)
  
    Bobblehead (Energy Weapons)
  
    Bobblehead (Explosives)
  
    Bobblehead (Lockpick)
  
    Bobblehead (Medicine)
  
    Bobblehead (Melee Weapons)
  
    Bobblehead (Repair)
  
    Bobblehead (Science)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Sneak)
  
    Bobblehead (Speech)
  
    Bobblehead (Unarmed)
  
    Ant Might
  
    Rad Regeneration
  
    Wired Reflexes
  
    Barkskin
  
    Hematophage
  
    Power Armor Training
  
  
  
  Level 2
  
    Barter +20 (40)
  
    Intense Training (ST)
  
  
  
  Level 3
  
    Energy Weapons +8 (36), Big Guns +12 (40)
  
    Intense Training (ST)
  
  
  
  Level 4
  
    Energy Weapons +4 (40), Explosives +12 (40), Medicine +4 (40)
  
    Educated
  
  
  
  Level 5
  
    Small Guns +4 (40), Unarmed +9 (37), Sneak +4 (40), Melee Weapons +6 (40)
  
    Comprehension
  
  
  
  Level 6
  
    Unarmed +3 (40), Speech +20 (40)
  
    Toughness
  
  
  
  Level 7
  
    Small Guns +3 (43), Energy Weapons +3 (43), Sneak +2 (42), Explosives +3 (43), Barter +3 (43), Melee Weapons +3 (43), Big Guns +3 (43), Medicine +3 (43)
  
    Bloody Mess
  
  
  
  Level 8
  
    Small Guns +1 (44), Energy Weapons +2 (45), Lockpick +2 (45), Unarmed +4 (44), Speech +4 (44), Sneak +2 (44), Explosives +2 (45), Barter +2 (45), Melee Weapons +1 (44), Big Guns +2 (45), Medicine +1 (44)
  
    Strong Back
  
  
  
  Level 9
  
    Small Guns +3 (47), Energy Weapons +1 (46), Lockpick +1 (46), Unarmed +3 (47), Speech +3 (47), Sneak +3 (47), Explosives +1 (46), Barter +1 (46), Melee Weapons +3 (47), Big Guns +1 (46), Medicine +3 (47)
  
    Commando
  
  
  
  Level 10
  
    Small Guns +4 (51), Energy Weapons +2 (48), Lockpick +2 (48), Unarmed +1 (48), Speech +2 (49), Sneak +4 (51), Explosives +2 (48), Barter +2 (48), Melee Weapons +1 (48), Big Guns +2 (48), Medicine +1 (48)
  
    Finesse
  
  
  
  Level 11
  
    Energy Weapons +3 (51), Lockpick +3 (51), Unarmed +3 (51), Speech +2 (51), Explosives +3 (51), Melee Weapons +3 (53), Big Guns +3 (51), Medicine +3 (51)
  
    Intense Training (ST)
  
  
  
  Level 12
  
    Small Guns +2 (53), Energy Weapons +2 (53), Lockpick +2 (53), Sneak +2 (53), Repair +2 (53), Explosives +2 (53), Barter +5 (53), Science +2 (53), Big Guns +2 (53), Medicine +2 (53)
  
    Sniper
  
  
  
  Level 13
  
    Small Guns +2 (55), Energy Weapons +1 (54), Lockpick +1 (54), Unarmed +4 (55), Speech +4 (55), Sneak +2 (55), Repair +2 (55), Explosives +1 (54), Barter +1 (54), Science +2 (55), Melee Weapons +1 (54), Big Guns +1 (54), Medicine +1 (54)
  
    Fast Metabolism
  
  
  
  Level 14
  
    Small Guns +1 (56), Energy Weapons +3 (57), Lockpick +2 (56), Unarmed +1 (56), Speech +1 (56), Sneak +1 (56), Repair +1 (56), Explosives +2 (56), Barter +3 (57), Science +1 (56), Melee Weapons +2 (56), Big Guns +3 (57), Medicine +2 (56)
  
    Light Step
  
  
  
  Level 15
  
    Small Guns +2 (58), Energy Weapons +1 (58), Lockpick +2 (58), Unarmed +2 (58), Speech +2 (58), Sneak +2 (58), Repair +2 (58), Explosives +2 (58), Barter +1 (58), Science +2 (58), Melee Weapons +2 (58), Big Guns +1 (58), Medicine +2 (58)
  
    Mysterious Stranger
  
  
  
  Level 16
  
    Small Guns +2 (60), Energy Weapons +2 (60), Lockpick +2 (60), Speech +1 (59), Sneak +2 (60), Repair +2 (60), Explosives +2 (60), Barter +2 (60), Science +2 (60), Melee Weapons +2 (60), Big Guns +2 (60), Medicine +2 (60)
  
    Action Boy/Girl
  
  
  
  Level 17
  
    Small Guns +2 (62), Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +4 (62), Speech +3 (62), Sneak +2 (62), Repair +2 (62), Explosives +1 (61), Barter +1 (61), Science +2 (62), Melee Weapons +2 (62), Big Guns +1 (61), Medicine +1 (61)
  
    Better Criticals
  
  
  
  Level 18
  
    Small Guns +1 (63), Energy Weapons +3 (64), Lockpick +2 (63), Unarmed +1 (63), Speech +1 (63), Sneak +1 (63), Repair +1 (63), Explosives +3 (64), Barter +3 (64), Science +1 (63), Melee Weapons +1 (63), Big Guns +3 (64), Medicine +2 (63)
  
    Concentrated Fire
  
  
  
  Level 19
  
    Small Guns +2 (65), Energy Weapons +1 (65), Lockpick +3 (66), Unarmed +2 (65), Speech +2 (65), Sneak +2 (65), Repair +2 (65), Explosives +1 (65), Barter +1 (65), Science +2 (65), Melee Weapons +2 (65), Big Guns +1 (65), Medicine +2 (65)
  
    Life Giver
  
  
  
  Level 20
  
    Small Guns +1 (66), Energy Weapons +1 (66), Lockpick +9 (75), Unarmed +1 (66), Speech +1 (66), Sneak +1 (66), Repair +3 (68), Explosives +1 (66), Barter +1 (66), Science +1 (66), Melee Weapons +1 (66), Big Guns +1 (66), Medicine +1 (66)
  
    Grim Reaper's Sprint