Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 9 LK 6
Repair, Science, Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Rad Regeneration
Wired Reflexes
Barkskin
Hematophage
Power Armor Training
Level 2
Barter +20 (40)
Intense Training (ST)
Level 3
Energy Weapons +8 (36), Big Guns +12 (40)
Intense Training (ST)
Level 4
Energy Weapons +4 (40), Explosives +12 (40), Medicine +4 (40)
Educated
Level 5
Small Guns +4 (40), Unarmed +9 (37), Sneak +4 (40), Melee Weapons +6 (40)
Comprehension
Level 6
Unarmed +3 (40), Speech +20 (40)
Toughness
Level 7
Small Guns +3 (43), Energy Weapons +3 (43), Sneak +2 (42), Explosives +3 (43), Barter +3 (43), Melee Weapons +3 (43), Big Guns +3 (43), Medicine +3 (43)
Bloody Mess
Level 8
Small Guns +1 (44), Energy Weapons +2 (45), Lockpick +2 (45), Unarmed +4 (44), Speech +4 (44), Sneak +2 (44), Explosives +2 (45), Barter +2 (45), Melee Weapons +1 (44), Big Guns +2 (45), Medicine +1 (44)
Strong Back
Level 9
Small Guns +3 (47), Energy Weapons +1 (46), Lockpick +1 (46), Unarmed +3 (47), Speech +3 (47), Sneak +3 (47), Explosives +1 (46), Barter +1 (46), Melee Weapons +3 (47), Big Guns +1 (46), Medicine +3 (47)
Commando
Level 10
Small Guns +4 (51), Energy Weapons +2 (48), Lockpick +2 (48), Unarmed +1 (48), Speech +2 (49), Sneak +4 (51), Explosives +2 (48), Barter +2 (48), Melee Weapons +1 (48), Big Guns +2 (48), Medicine +1 (48)
Finesse
Level 11
Energy Weapons +3 (51), Lockpick +3 (51), Unarmed +3 (51), Speech +2 (51), Explosives +3 (51), Melee Weapons +3 (53), Big Guns +3 (51), Medicine +3 (51)
Intense Training (ST)
Level 12
Small Guns +2 (53), Energy Weapons +2 (53), Lockpick +2 (53), Sneak +2 (53), Repair +2 (53), Explosives +2 (53), Barter +5 (53), Science +2 (53), Big Guns +2 (53), Medicine +2 (53)
Sniper
Level 13
Small Guns +2 (55), Energy Weapons +1 (54), Lockpick +1 (54), Unarmed +4 (55), Speech +4 (55), Sneak +2 (55), Repair +2 (55), Explosives +1 (54), Barter +1 (54), Science +2 (55), Melee Weapons +1 (54), Big Guns +1 (54), Medicine +1 (54)
Fast Metabolism
Level 14
Small Guns +1 (56), Energy Weapons +3 (57), Lockpick +2 (56), Unarmed +1 (56), Speech +1 (56), Sneak +1 (56), Repair +1 (56), Explosives +2 (56), Barter +3 (57), Science +1 (56), Melee Weapons +2 (56), Big Guns +3 (57), Medicine +2 (56)
Light Step
Level 15
Small Guns +2 (58), Energy Weapons +1 (58), Lockpick +2 (58), Unarmed +2 (58), Speech +2 (58), Sneak +2 (58), Repair +2 (58), Explosives +2 (58), Barter +1 (58), Science +2 (58), Melee Weapons +2 (58), Big Guns +1 (58), Medicine +2 (58)
Mysterious Stranger
Level 16
Small Guns +2 (60), Energy Weapons +2 (60), Lockpick +2 (60), Speech +1 (59), Sneak +2 (60), Repair +2 (60), Explosives +2 (60), Barter +2 (60), Science +2 (60), Melee Weapons +2 (60), Big Guns +2 (60), Medicine +2 (60)
Action Boy/Girl
Level 17
Small Guns +2 (62), Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +4 (62), Speech +3 (62), Sneak +2 (62), Repair +2 (62), Explosives +1 (61), Barter +1 (61), Science +2 (62), Melee Weapons +2 (62), Big Guns +1 (61), Medicine +1 (61)
Better Criticals
Level 18
Small Guns +1 (63), Energy Weapons +3 (64), Lockpick +2 (63), Unarmed +1 (63), Speech +1 (63), Sneak +1 (63), Repair +1 (63), Explosives +3 (64), Barter +3 (64), Science +1 (63), Melee Weapons +1 (63), Big Guns +3 (64), Medicine +2 (63)
Concentrated Fire
Level 19
Small Guns +2 (65), Energy Weapons +1 (65), Lockpick +3 (66), Unarmed +2 (65), Speech +2 (65), Sneak +2 (65), Repair +2 (65), Explosives +1 (65), Barter +1 (65), Science +2 (65), Melee Weapons +2 (65), Big Guns +1 (65), Medicine +2 (65)
Life Giver
Level 20
Small Guns +1 (66), Energy Weapons +1 (66), Lockpick +9 (75), Unarmed +1 (66), Speech +1 (66), Sneak +1 (66), Repair +3 (68), Explosives +1 (66), Barter +1 (66), Science +1 (66), Melee Weapons +1 (66), Big Guns +1 (66), Medicine +1 (66)
Grim Reaper's Sprint