Strength
10
 
Perception
6
 
Endurance
7
 
Charisma
3
 
Intelligence
4
 
Agility
1
 
Luck
9
 
Action Points
67
 
Carry Weight
250
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
5.0
 
Skill Points
14
 
Barter
15
 
Big Guns
21
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
34
 
Medicine
34
 
Melee Weapons
50
 
Repair
15
 
Science
15
 
Small Guns
9
 
Sneak
9
 
Speech
13
 
Unarmed
21
 
Swift Learner
Level 1
ST 10 PE 6 EN 7 CH 3 IN 4 AG 1 LK 9
Melee Weapons, Lockpick, and Medicine
Level 2
Barter +2 (15), Melee Weapons +8 (50), Medicine +4 (34)
Swift Learner
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