Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (2)
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (2)
Lady Killer/Black Widow
Life Giver
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 6 CH 4 IN 7 AG 7 LK 5
Lockpick, Repair, and Small Guns
Level 2
Sneak +2 (21), Explosives +13 (30), Science +2 (21)
Lady Killer/Black Widow
Bobblehead (Unarmed)
Ant Might
Level 3
Energy Weapons +3 (20), Barter +4 (17), Melee Weapons +10 (27)
Intense Training (EN)
Bobblehead (Speech)
Covert Ops
Level 4
Sneak +3 (24), Energy Weapons +3 (23), Barter +6 (23), Medicine +5 (24)
Educated
Level 5
Barter +4 (27), Science +16 (40)
Comprehension
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Booster Shot
Level 6
Energy Weapons +7 (30), Unarmed +1 (30), Barter +3 (30), Melee Weapons +3 (30), Medicine +6 (30)
Bloody Mess
Wired Reflexes
Level 7
Energy Weapons +4 (34), Explosives +4 (34), Barter +4 (34), Melee Weapons +3 (33), Medicine +4 (34), Big Guns +1 (20)
Gunslinger
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Rad Regeneration
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (26)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (28)
Level 8
Sneak +8 (42), Unarmed +1 (31), Barter +4 (38), Melee Weapons +7 (50)
Commando
Pitt Fighter
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (36)
Power Armor Training
Hematophage
Level 9
Small Guns +9 (56), Repair +6 (50), Melee Weapons +5 (55)
Strong Back
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Auto Expert
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (48)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
Level 10
Sneak +8 (50), Explosives +12 (56)
Toughness
Level 11
Sneak +5 (55), Explosives +4 (60), Barter +5 (43), Melee Weapons +6 (61)
Finesse
Bobblehead (Barter)
Barkskin
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (56)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (62)
Level 12
Sneak +5 (70), Unarmed +6 (37), Melee Weapons +9 (70)
Silent Running
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (68)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
Ghoul Ecology
Level 13
Unarmed +3 (40), Speech +17 (40)
Sniper
Punga Power!
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
Level 14
Science +4 (54), Medicine +16 (60)
Life Giver
Level 15
Unarmed +10 (50), Speech +4 (44), Science +6 (60)
Pyromaniac
Level 16
Energy Weapons +2 (46), Unarmed +5 (55), Speech +11 (55), Barter +2 (55)
Intense Training (LK)
Xenotech Expert
Superior Defender
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
Level 17
Energy Weapons +4 (60), Lockpick +11 (56), Barter +5 (60)
Cyborg
Level 18
Unarmed +15 (70), Speech +5 (60)
Action Boy/Girl
Level 19
Small Guns +4 (60), Lockpick +4 (60), Repair +10 (60), Medicine +2 (62)
Better Criticals
Level 20
Sneak +10 (80), Melee Weapons +10 (80)
Grim Reaper's Sprint
Level 21
Small Guns +10 (70), Science +10 (70)
Ninja
Level 22
Speech +10 (70), Barter +10 (70)
Puppies!
Level 23
Big Guns +20 (100)
Quantum Chemist
Level 24
Energy Weapons +10 (70), Explosives +10 (70)
Paralyzing Palm
Level 25
Lockpick +10 (70), Repair +2 (62), Medicine +8 (70)
Concentrated Fire
Level 26
Energy Weapons +4 (74), Repair +12 (74), Barter +4 (74)
Nerves of Steel
Level 27
Small Guns +4 (74), Unarmed +4 (74), Speech +4 (74), Science +4 (74), Medicine +4 (74)
Entomologist
Level 28
Energy Weapons +2 (76), Lockpick +6 (76), Repair +2 (76), Explosives +6 (76), Barter +2 (76), Medicine +2 (76)
Demolition Expert
Level 29
Small Guns +4 (78), Unarmed +4 (78), Speech +4 (78), Repair +2 (78), Science +4 (78), Medicine +2 (78)
Demolition Expert
Level 30
Small Guns +2 (86), Energy Weapons +4 (88), Lockpick +2 (86), Unarmed +2 (86), Repair +2 (86), Explosives +4 (88), Science +2 (86), Medicine +2 (86)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Duck and Cover! => Explosives +2 (92)
Nikola Tesla and You => Energy Weapons +2 (92)
Guns and Bullets => Small Guns +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Lying, Congressional Style => Speech +2 (94)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Pugilism Illustrated => Unarmed +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
waster, over 15 years ago:
poss 1 more perk due to lucky 8 ball instead of int train
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