Level 1
ST 5 PE 1 EN 9 CH 1 IN 9 AG 9 LK 6
Repair, Small Guns, and Explosives
Level 2
Small Guns +12 (50), Repair +7 (45)
Intense Training (ST)
Level 3
Sneak +1 (24), Lockpick +18 (25)
Intense Training (ST)
Level 4
Sneak +1 (25), Energy Weapons +3 (10), Unarmed +2 (25), Explosives +3 (25), Barter +3 (10), Science +2 (25), Melee Weapons +1 (20), Medicine +2 (25), Big Guns +2 (25)
Educated
Bobblehead (Intelligence)
Level 5
Sneak +1 (26), Unarmed +5 (30), Speech +3 (10), Repair +3 (50), Science +3 (30), Medicine +3 (30), Big Guns +5 (30)
Comprehension
Level 6
Sneak +4 (30), Lockpick +5 (30), Speech +9 (19), Explosives +5 (30)
Bloody Mess
Level 7
Energy Weapons +2 (12), Speech +11 (30), Melee Weapons +10 (30)
Toughness
Level 8
Energy Weapons +3 (15), Medicine +20 (50)
Strong Back
Level 9
Energy Weapons +3 (18), Lockpick +20 (50)
Commando
Bobblehead (Medicine)
Level 10
Energy Weapons +3 (21), Science +20 (50)
Finesse
Level 11
Energy Weapons +3 (24), Speech +20 (50)
Gunslinger
Level 12
Sneak +20 (60), Energy Weapons +3 (27)
Silent Running
Level 13
Energy Weapons +23 (50)
Life Giver
Level 14
Unarmed +20 (50), Barter +3 (13)
Fast Metabolism
Level 15
Explosives +10 (40), Barter +3 (16), Science +10 (60)
Cyborg
Level 16
Explosives +10 (50), Barter +3 (19), Big Guns +10 (40)
Action Boy/Girl
Level 17
Barter +23 (42)
Tag! (Melee Weapons)
Level 18
Barter +8 (50), Melee Weapons +5 (50), Big Guns +10 (50)
Mysterious Stranger
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 19
Small Guns +3 (63), Unarmed +10 (70), Speech +10 (70)
Pyromaniac
Level 20
Small Guns +7 (70), Repair +10 (70), Melee Weapons +6 (66)
Grim Reaper's Sprint
Level 21
Lockpick +9 (69), Melee Weapons +4 (70), Medicine +10 (70)
Concentrated Fire
Level 22
Lockpick +1 (70), Explosives +10 (70), Barter +2 (62), Big Guns +10 (70)
Robotics Expert
Level 23
Sneak +5 (75), Barter +8 (70), Melee Weapons +10 (80)
Explorer
Level 24
Sneak +5 (80), Small Guns +2 (72), Energy Weapons +2 (80), Lockpick +2 (80), Unarmed +2 (72), Speech +1 (79), Repair +2 (72), Explosives +1 (79), Barter +2 (80), Science +1 (71), Medicine +1 (71), Big Guns +2 (72)
No Weaknesses
Level 25
Small Guns +3 (75), Unarmed +3 (75), Speech +1 (80), Repair +3 (75), Explosives +1 (82), Science +4 (75), Medicine +4 (75), Big Guns +4 (76)
Intense Training (PE)
Level 26
Small Guns +4 (79), Unarmed +4 (79), Repair +4 (79), Science +4 (79), Medicine +4 (79), Big Guns +3 (79)
Nerves of Steel
Level 27
Sneak +2 (82), Small Guns +3 (82), Unarmed +3 (82), Speech +2 (82), Repair +3 (82), Barter +1 (81), Science +3 (82), Melee Weapons +2 (82), Medicine +2 (81), Big Guns +2 (81)
Better Criticals
Level 28
Sneak +2 (84), Small Guns +2 (84), Energy Weapons +1 (83), Lockpick +1 (83), Unarmed +2 (84), Speech +2 (84), Repair +2 (84), Explosives +1 (83), Barter +2 (83), Science +2 (84), Melee Weapons +2 (84), Medicine +2 (83), Big Guns +2 (83)
Sniper
Level 29
Sneak +1 (85), Small Guns +1 (85), Energy Weapons +3 (86), Lockpick +2 (85), Unarmed +1 (85), Speech +1 (85), Repair +1 (85), Explosives +3 (86), Barter +3 (86), Science +1 (85), Melee Weapons +1 (85), Medicine +2 (85), Big Guns +3 (86)
Ninja
Level 30
Sneak +2 (89), Small Guns +2 (89), Energy Weapons +1 (95), Lockpick +2 (95), Unarmed +2 (89), Speech +3 (98), Repair +2 (89), Explosives +1 (95), Barter +1 (97), Science +2 (89), Melee Weapons +2 (93), Medicine +2 (89), Big Guns +1 (89)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (91)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Wired Reflexes
Power Armor Training
Pitt Fighter
Superior Defender
Punga Power!
Barkskin