Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Small Guns, Lockpick, and Repair
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Might
Auto Expert
Barkskin
Covert Ops
Dream Crusher
Wired Reflexes
Superior Defender
Rad Regeneration
Power Armor Training
Booster Shot
Pitt Fighter
Ghoul Ecology
Xenotech Expert
Level 2
Sneak +3 (30), Lockpick +5 (50), Unarmed +3 (30), Speech +3 (30), Science +2 (40), Melee Weapons +4 (35)
Gun Nut
Level 3
Energy Weapons +3 (30), Unarmed +3 (33), Explosives +3 (30), Barter +3 (30), Melee Weapons +5 (40), Big Guns +3 (30)
Lady Killer/Black Widow
Level 4
Energy Weapons +5 (35), Unarmed +2 (35), Barter +5 (35), Medicine +3 (38), Big Guns +5 (35)
Educated
Level 5
Sneak +5 (35), Speech +5 (35), Explosives +5 (35), Barter +5 (40), Medicine +2 (40), Big Guns +1 (36)
Comprehension
Level 6
Sneak +5 (40), Energy Weapons +5 (40), Speech +4 (39), Explosives +5 (40), Big Guns +4 (40)
Toughness
Big Book of Science => Science +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Dean's Electronics => Repair +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Duck and Cover! => Explosives +2 (42)
Grognak the Barbarian => Melee Weapons +2 (42)
Guns and Bullets => Small Guns +2 (52)
Level 7
Sneak +3 (45), Small Guns +3 (55), Lockpick +3 (53), Speech +1 (40), Repair +3 (60), Explosives +3 (45), Science +3 (45), Melee Weapons +3 (45), Medicine +1 (45)
Bloody Mess
Tumblers Today => Lockpick +2 (55)
Level 8
Energy Weapons +5 (45), Unarmed +5 (40), Speech +5 (45), Barter +3 (43), Big Guns +5 (45)
Strong Back
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Level 9
Unarmed +5 (45), Barter +5 (50), Melee Weapons +5 (50), Medicine +8 (53)
Entomologist
D.C. Journal of Internal Medicine => Medicine +2 (55)
Level 10
Sneak +5 (50), Unarmed +5 (50), Speech +5 (50), Explosives +3 (48), Science +5 (50)
Finesse
Duck and Cover! => Explosives +2 (50)
Level 11
Sneak +5 (55), Small Guns +3 (58), Energy Weapons +5 (50), Unarmed +5 (55), Speech +5 (55)
Size Matters
Guns and Bullets => Small Guns +2 (60)
Level 12
Energy Weapons +5 (55), Explosives +5 (55), Barter +5 (55), Science +5 (55), Melee Weapons +3 (53)
Life Giver
Grognak the Barbarian => Melee Weapons +2 (55)
Level 13
Energy Weapons +5 (60), Lockpick +5 (60), Speech +3 (58), Explosives +5 (60), Science +5 (60)
Robotics Expert
Lying, Congressional Style => Speech +2 (60)
Level 14
Sneak +5 (60), Unarmed +5 (60), Barter +3 (58), Melee Weapons +5 (60), Medicine +5 (60)
Cyborg
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Level 15
Sneak +5 (65), Small Guns +5 (65), Unarmed +3 (63), Speech +5 (65), Science +5 (65)
Adamantium Skeleton
Pugilism Illustrated => Unarmed +2 (65)
Level 16
Lockpick +5 (65), Repair +5 (65), Explosives +3 (63), Melee Weapons +5 (65), Medicine +5 (65)
Better Criticals
Duck and Cover! => Explosives +2 (65)
Level 17
Sneak +5 (70), Small Guns +5 (70), Barter +5 (65), Melee Weapons +3 (68), Big Guns +5 (65)
Action Boy/Girl
Grognak the Barbarian => Melee Weapons +2 (70)
Level 18
Unarmed +5 (70), Speech +5 (70), Repair +5 (70), Science +5 (70), Medicine +3 (68)
Rad Resistance
D.C. Journal of Internal Medicine => Medicine +2 (70)
Level 19
Lockpick +5 (70), Unarmed +3 (73), Explosives +5 (70), Barter +5 (70), Big Guns +5 (70)
Nerd Rage!
Pugilism Illustrated => Unarmed +2 (75)
Level 20
Sneak +5 (75), Small Guns +5 (75), Speech +5 (75), Barter +3 (73), Science +5 (75)
Grim Reaper's Sprint
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Level 21
Energy Weapons +5 (75), Lockpick +5 (75), Explosives +5 (75), Medicine +3 (73), Big Guns +5 (75)
Tag! (Science)
D.C. Journal of Internal Medicine => Medicine +2 (75)
Level 22
Small Guns +13 (88), Repair +5 (75), Melee Weapons +5 (75)
Chem Resistant
Guns and Bullets => Small Guns +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Level 23
Unarmed +5 (80), Speech +5 (80), Repair +5 (80), Barter +3 (78), Melee Weapons +5 (80)
Ninja
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Level 24
Energy Weapons +5 (80), Lockpick +10 (85), Explosives +3 (98), Big Guns +5 (80)
Silent Running
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Duck and Cover! => Explosives +2 (100)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Level 25
Energy Weapons +5 (85), Unarmed +5 (85), Repair +5 (85), Melee Weapons +5 (85), Big Guns +3 (83)
Fast Metabolism
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Level 26
Energy Weapons +8 (93), Lockpick +15 (100)
Pyromaniac
Nikola Tesla and You => Energy Weapons +2 (95)
Level 27
Energy Weapons +5 (100), Barter +10 (100)
Night Person
Level 28
Lead Belly
Level 29
Demolition Expert
Level 30
Almost Perfect