Strength
10
 
Perception
6
 
Endurance
7
 
Charisma
2
 
Intelligence
10
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
300
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
530
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
37
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
37
 
Unarmed
100
 
Ant Might
Better Criticals
Chem Resistant
Chemist
Comprehension
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Finesse
Grim Reaper's Sprint
Iron Fist (3)
Little Leaguer (3)
Ninja
Nuclear Anomaly
Power Armor Training
Pyromaniac
Rad Absorption
Rad Regeneration
Scrounger
Silent Running
Size Matters
Solar Powered
Strong Back
Thief (3)
Wired Reflexes
Level 1
ST 8 PE 5 EN 6 CH 1 IN 9 AG 6 LK 5
Sneak, Small Guns, and Lockpick
Level 2
Sneak +3 (40), Small Guns +3 (35), Speech +2 (9), Repair +2 (25), Science +7 (30), Medicine +2 (25)
Thief
Bobblehead (Intelligence)
Level 3
Small Guns +5 (40), Energy Weapons +5 (20), Speech +1 (10), Repair +1 (28), Explosives +5 (20), Science +3 (35)
Thief
Level 4
Lockpick +5 (45), Science +15 (50)
Educated
Level 5
Small Guns +5 (45), Repair +2 (30), Explosives +5 (25), Barter +3 (10), Science +5 (55), Big Guns +3 (20)
Thief
Bobblehead (Strength)
Ant Might
Level 6
Sneak +5 (55), Small Guns +5 (50), Lockpick +5 (55), Science +5 (60), Medicine +3 (30)
Comprehension
Level 7
Sneak +5 (60), Lockpick +5 (60), Unarmed +3 (20), Science +5 (65), Melee Weapons +5 (35)
Little Leaguer
Level 8
Sneak +5 (65), Energy Weapons +3 (23), Lockpick +5 (65), Explosives +5 (35), Science +5 (70)
Scrounger
Level 9
Sneak +5 (70), Small Guns +5 (55), Energy Weapons +2 (25), Lockpick +6 (71), Science +5 (75)
Strong Back
Covert Ops
Rad Regeneration
Power Armor Training
Wired Reflexes
Level 10
Sneak +5 (75), Small Guns +7 (65), Lockpick +1 (75), Melee Weapons +5 (40), Big Guns +5 (25)
Finesse
Level 11
Sneak +5 (80), Small Guns +5 (70), Lockpick +5 (80), Repair +5 (35), Explosives +1 (41), Science +2 (80)
Little Leaguer
Level 12
Sneak +5 (95), Small Guns +5 (75), Lockpick +5 (85), Explosives +3 (44), Science +5 (85)
Silent Running
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Level 13
Small Guns +3 (90), Lockpick +3 (100), Explosives +2 (63), Science +5 (100), Melee Weapons +10 (70)
Little Leaguer
Level 14
Small Guns +5 (95), Energy Weapons +3 (40), Repair +5 (50), Explosives +2 (65), Melee Weapons +5 (75), Big Guns +3 (40)
Demolition Expert
Level 15
Small Guns +5 (100), Unarmed +3 (35), Explosives +5 (70), Medicine +10 (50)
Pyromaniac
Level 16
Explosives +5 (75), Barter +3 (25), Melee Weapons +5 (80), Medicine +10 (60)
Better Criticals
Level 17
Energy Weapons +5 (55), Speech +3 (25), Repair +5 (55), Explosives +5 (80), Melee Weapons +5 (85)
Cyborg
Level 18
Energy Weapons +3 (58), Unarmed +5 (40), Repair +5 (60), Melee Weapons +5 (90), Big Guns +5 (45)
Chem Resistant
Level 19
Energy Weapons +2 (60), Unarmed +5 (45), Repair +5 (65), Explosives +1 (81), Melee Weapons +5 (95), Big Guns +5 (50)
Chemist
Level 20
Unarmed +5 (50), Repair +10 (75), Explosives +3 (84), Melee Weapons +5 (100)
Ninja
Level 21
Repair +5 (80), Explosives +6 (90), Medicine +7 (67), Big Guns +5 (55)
Solar Powered
Level 22
Energy Weapons +5 (65), Medicine +8 (75), Big Guns +10 (65)
Grim Reaper's Sprint
Level 23
Energy Weapons +5 (70), Unarmed +3 (53), Repair +5 (85), Explosives +5 (95), Big Guns +5 (85)
Size Matters
Level 24
Energy Weapons +10 (80), Unarmed +3 (56), Repair +5 (90), Explosives +5 (100)
Demolition Expert
Level 25
Energy Weapons +5 (85), Unarmed +3 (59), Repair +5 (95), Medicine +5 (80), Big Guns +5 (90)
Demolition Expert
Level 26
Energy Weapons +11 (96), Unarmed +1 (60), Repair +5 (100), Big Guns +6 (96)
Iron Fist
Level 27
Energy Weapons +4 (100), Unarmed +10 (70), Medicine +5 (85), Big Guns +4 (100)
Iron Fist
Level 28
Unarmed +8 (78), Medicine +15 (100)
Iron Fist
Level 29
Unarmed +22 (100), Speech +1 (26)
Rad Absorption
Level 30
Speech +11 (37), Barter +12 (37)
Nuclear Anomaly
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